,,,,,,{
(set: $hp to 10)
(set: $maxhp to 10)
(set: $coins to 50)
(set: $days to 0)
(set: $dagger to (datamap: "id", "dagger", "cost", 10, "damage", 1))
(set: $small_sword to (datamap: "id", "small sword", "cost", 30, "damage", 3))
(set: $big_sword to (datamap: "id", "big sword", "cost", 50, "damage", 5))
(set: $saves to "Slot A")
(set: $weapon to $dagger)
}
(display: "main")You've been adventuring for $days days. You have $coins coins and your health is $hp.
[[Rest]]
[[Adventure|start adventure]]
[[Shop]]
[Save]<save| [Load]<restore|
(click: ?save)[Done!(savegame: "A")] (click: ?restore)[Done!(loadgame: "A")](set: $hp to $hp +10) (set: $days to $days + 1)
(if: $hp > $maxhp)[(set: $hp to $maxhp)]
(display: "main")
You feel refreshed.A monster appears! (set: $monster_hp to 3)
[[fight]]
[[flee->main]]Your current weapon is a (print: $weapon's id).
[[buy small sword for 30 gold (3 damage)]]
[[buy big sword for 50 gold (5 damage)]]
[[go back home|main]]
(if:(either: 0, 1) is 0)[
The monster bites you!
(set: $hp to $hp - (either: 1,2,3))
(if: $hp < 1)[ You are [[dead]]! ]
(else:)[ Your health is $hp.
[[fight]]
[[flee|main]] ]
]
(else:)[ You hit the monster!
(set:$monster_hp = $monster_hp - ($weapon's damage))
(if: $monster_hp < 1)[ The [[monster is dead]]! ]
(else:)[
Its health is $monster_hp.
[[fight]]
[[flee|main]] ]
]You are dead
[[Restart?|Init]](set: $streak to $streak + 1)
(set: $drop to (random: 3,10) * $streak)
(set: $spoils to $spoils + $drop)
You collect $drop coins from the monster carcass! Your spoils are currently $spoils coins and your health is $hp. You've killed $streak monster(if: not($streak is 1))[s] on this adventure.
[[continue|Adventure]]
[[go home|collect spoils]](set: $spoils to 0) (set: $streak to 0)
(display: "Adventure")(set: $coins to $coins + $spoils)
(display: "main")
(if: $coins > 29)[ You bought the small sword. (set: $weapon to $small_sword)
(set: $coins to $coins - 30)
(display: "Shop")]
(else:)[You don't have enough money!
(display: "Shop")](if: $coins > 49)[You bought the big sword. (set: $weapon to $big_sword) (set: $coins to $coins - 50) (display: "Shop")]
(else:)[You don't have enough money! (display: "Shop")]{
## The Depths of Underburrow
}
[[Play the Game|Introduction]]
[[Load Game]]
[[About]]
{
[<Player Stats:>]
(set: $strength to 1)
(set: $intelligence to 1)
(set: $agility to 1)
(set: $charisma to 1)
(set: $energy to 4)
(set: $level to 1)
(set: $xp to 0)
(set: $confidence to 0)
(set: $confidencelvl to 0)
(set: $submissiveness to 0)
(set: $submissivenesslvl to 0)
(set: $depravity to 0)
(set: $maxdepravity to 6)
(set: $hp to 10)
(set: $maxhp to 10)
(set: $points to 2)
(set: $talentpoints to 1)
(set: $undefeatable to 0)
(set: $ruby to 0)
(set: $days to 0)
(set: $lastpassage to "")
(set: $lasthome to "")
(set: $timeofday to 0)
(set: $week to 1)
(set: $weekdays to (a: "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"))
(set: $talents to (a: ""))
(set: $roots to 0)
(set: $dglowcap to 0)
(set: $bglowcap to 0)
(set: $bmineral to 0)
(set: $fmineral to 0)
(set: $rseed to 0)
(set: $bseed to 0)
(set: $aphrodisia_crystals to 0)
(set: $miraclepoints to 0)
[<Appearance>]
(set: $body to "")
(set: $hairstyle to (a: "disheveled", "messy", "scruffy", "unkempt"))
(set: $length to "")
(set: $skin2 to "soft")
(set: $skin to 0)
(set: $cum to 0)
(set: $cock to "")
(set: $balls to "")
(set: $cockdesc to (a: "fuckmeat", "prick", "bun-cock", "dick", "cock"))
(set: $beastcock to (a: "monstrous", "beastial", "turgid", "massive"))
(set: $beastlength to (a: "fat", "thick", "massive", "4 inch thick"))
(set: $beastballs to (a: "heavy", "wide", "fat", "meaty"))
(set: $analdesc to (a: "starfish", "backdoor", "asshole", "opening"))
(set: $balldesc to (a: "balls", "nuts", "gonads", "testicles"))
[<Equipment>]
(set: $invtrinket to (a: ""))
(set: $invLA to 2)
(set: $invBDA to 2)
(set: $invD to 2)
(set: $invWPP to 2)
[<Weapons>]
(set: $simple_club to (dm: "weapon", "simple club", "cost", 0, "damage", 2, "strength", 1, "effect", "none", "attack", 0))
(set: $dagger to (dm: "weapon", "dagger", "cost", 10, "damage", 4, "agility", 1, "effect", "none", "attack", 1))
(set: $fist to (dm: "weapon", "fist", "cost", 0, "damage", 1, "strength", 1, "effect", "none", "attack", 0))
(set: $short_sword to (dm: "weapon", "short sword", "cost", 30, "damage", 6, "strength", 1, "effect", "none", "attack", 1))
(set: $long_sword to (dm: "weapon", "long sword", "cost", 50, "damage", 8, "strength", 1, "effect", "none", "attack", 2))
(set: $bunny_2_hander to (dm: "weapon", "two-handed bunny sword", "cost", 80, "damage", 10, "strength", 1, "2hands", 1, "effect", "none", "attack", 1))
(set: $rat_war_blade to (dm: "weapon", "rat war blade", "cost", 110, "damage", 12, "strength", 1, "2hands", 1, "effect", "none", "attack", 0))
(set: $rat_great_hammer to (dm: "weapon", "rat great hammer", "cost", 140, "damage", 14, "strength", 1, "2hands", 1, "effect", "daze", "attack", 0))
(set: $bat_pain_whip to (dm: "weapon", "bat pain whip", "cost", 160, "damage", 12, "effect", "agony", "agility", 1, "attack", 1))
[<Armor>]
(set: $naked to (dm: "armor", "naked", "defense", 0, "cost", 0))
(set: $leather_armor to (dm: "armor", "leather armor", "defense", 2,"cost", 75, "description", "The strips of studded leather are tied around your otherwise nude body like belts on the knees, chest and arms." ))
(set: $bat_dominatrix_armor to (dm: "armor", "bat dominatrix armor", "defense", 4, "cost", 150, "description", "It is almost painfully tight wherever possible. The thin material clings to your fur like a glove and pinches your body in strangely arousing ways. The corset hugs you tightly and the boots clack with solid heels as you walk. The rings around your cock and neck pulse with energy."))
(set: $rat_bone_armor to (dm: "armor", "bone rat armor", "defense", 5, "cost", 150, "decription", "You are encased in a cage of resilient rat bone. Your skin and fur can be still easily spotted beneath it, however."))
(set: $knight_armor to (dm: "armor", "bunny knight armor", "defense", 7, "cost", 250, "description", "The heavy suit of plate armor hugs your body at all the right places, feeling much lighter than expected. You are like a walking tank in this."))
(set: $cleric_robes to (dm: "armor", "cleric robes", "defense", 3, "cost", 125, "description", "The cowl hides your features and keeps you looking mundane and non-threatening."))
[<Trinkets>]
(set: $nothing to (dm: "trinket", "none", "effect", "none", "damage", 0,"aphrodisiabonus", 0, "miraclebonus", 0))
(set: $wrath_collar to (dm: "trinket", "wrath collar", "effect", "none", "damage", 1,"aphrodisiabonus", 0, "miraclebonus", 0))
(set: $rat_crown to (dm: "trinket", "rat crown", "effect", "none", "damage", 2,"aphrodisiabonus", 0, "miraclebonus", 0))
(set: $aphrodisia_collar to (dm: "trinket", "aphrodisia collar", "effect", "none", "damage", 0,"aphrodisiabonus", 1, "miraclebonus", 0))
(set: $bat_queen_crown to (dm: "trinket", "bat queen crown", "effect", "none", "damage", 0,"aphrodisiabonus", 2, "miraclebonus", 0))
(set: $mole_amulet to (dm: "trinket", "mole amulet", "effect", "molespeech", "damage", 0,"aphrodisiabonus", 0, "miraclebonus", 0))
(set: $amulet_of_the_light to (dm: "trinket", "amulet of the light", "effect", "none", "damage", 0,"aphrodisiabonus", 0, "miraclebonus", 1))
(set: $alchenomicon to (dm: "trinket", "Alchenomicon", "effect", "", "damage", 0,"aphrodisiabonus", 0, "miraclebonus", 0))
[<Start>]
(set: $weapon to $fist)
(set: $armor to $naked)
(set: $trinket to $nothing)
}
Not everyone is good at everything. And neither are you at the beginning of your journey. During your adventures, you will gain experience and thus levels which grant attribute and talent points you can spend at special locations to increase your attributes and buy new talents as you see fit.
Points Remaining: $points
[[Increase Strength]] $strength
[[Increase Intelligence]] $intelligence
[[Increase Agility]] $agility
[[Increase Charisma]] $charisma
(if: $points is 0)[You may [[continue|Creation Talents]].](if: $points > 0)[(set: $strength to $strength +1) (set: $energy to $energy +1) (set: $points to $points - 1) (set: $maxhp to $maxhp + 1)(set: $hp to $hp+1) *Strength increased*
(display: "Creation Attributes")]
(else-if: $points is 0)[*Not enough points!*
(display: "Creation Attributes")](if: $points > 0)[(set: $intelligence to $intelligence +1) (set: $points to $points - 1) *Intelligence increased*
(display: "Creation Attributes")]
(else-if: $points is 0)[*Not enough points!*
(display: "Creation Attributes")](if: $points > 0)[(set: $agility to $agility +1) (set: $energy to $energy +1) (set: $points to $points - 1) *Agility increased*
(display: "Creation Attributes")]
(else-if: $points is 0)[*Not enough points!*
(display: "Creation Attributes")](if: $points > 0)[(set: $charisma to $charisma +1) (set: $points to $points - 1) *Charisma increased*
(display: "Creation Attributes")]
(else-if: $points is 0)[*Not enough points!*
(display: "Creation Attributes")]
The colour of your coat and hair.
[[Brown]]
[[Ginger]]
[[Black]]
[[Grey]]
{
(if: $hair is (a: "black", "coal-black", "raven"))[You may [[Continue|Hair Length]].]
(else-if: $hair is (a: "firey-orange", "ginger", "light crimson"))[You may [[Continue|Hair Length]].]
(else-if: $hair is (a: "grey", "ivory", "silvery"))[You may [[Continue|Hair Length]].]
(else-if: $hair is (a: "brown", "chocolate", "hazel"))[You may [[Continue|Hair Length]].]
}{
(set: $hair to (a: "brown", "chocolate", "hazel"))
(display: "Hair Colour")
}{
(set: $hair to (a: "firey-orange", "ginger", "light crimson"))
(display: "Hair Colour")
}{
(set: $hair to (a: "black", "coal-black", "raven"))
(display: "Hair Colour")
}{
(set: $hair to (a: "grey", "ivory", "silvery"))
(display: "Hair Colour")
}Please consult your Stats and Appearance. If you are unsatisfied, please restart the character creation process.
[[Restart|Start]]
If you are satisfied, enter Underburrow!
[[Begin|Intro]]Ero Fantasy RPG created by Neighbourhood Succubus
You play a disgraced bunny knight who is in search of his confidence.
[[Back|Start]]
(random: $min, $max)(if: (passage:)'s name is "inventory")[<!--Do nothing-->]
(else-if: (passage:)'s tags contains "noinventory")[<!--Do nothing-->]
(else:)[Check [[inventory]].]
Rubies: $ruby
Inventory:
[[Misc. Items|Misc]]
[[Trinkets|Trinket Inventory]]
{(If: $armor is $naked)[Wearing: (print: $armor's armor)]
(else:)[[[Wearing|Armors]]: (print: $armor's armor) ]}
{(if: $weapon is $fist)[In paw(s): (print: $weapon's weapon)]
(else:)[[[In paw(s)|Weapons]]: (print: $weapon's weapon)]}
Trinket: (print: $trinket's trinket)
Armor Inventory:
{
(if: $invLA is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">If a set of lengths of cured leather can be called armor. It will leave you mostly nude but at least it's something.</span>Leather Armor</a> x$invLA [[equip|equip leather]]]
(else:)[]
}
{
(if: $invBRA is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">No set is the same with the former owner making his own over time with trophies. Only old enough sets count that cover the body considerably with ribcages, shoulder blades and what else while still leaving the wearer's bare fur exposed underneath. Requires Heavy Armor Training to equip.</span>Bone Rat Armor</a> x$invBRA (if: $talentsHeavyArmorTraining is 1)[ [[equip|equip rat armor]] ]]
(else:)[]
}
{
(if: $invKA is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">This set of shiny bunny plate armor is heavy and a cooker but the protection it offers is more than worth it. It's specifically made to conform to the curvy bunny physique. Strike fear into the hearts of the unclean! Requires Heavy Armor Training to equip.</span>Bone Rat Armor</a> x$invKA (if: $talentsHeavyArmorTraining is 1)[ [[equip|equip knight armor]] ]]
(else:)[]
}
{
(if: $invBDA is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A set of skimpy black leather with a collar, cockring and thigh-high black leather heels. The leather is warm to the touch</span>Bat Dominatrix Armor</a> x$invBDA [[equip|equip bat armor]]]
(else:)[]
}
{
(if: $invCR is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">They flow and conceal the wearer, imposing a humble appearance no matter who it might be. Not the best protection but the Light protects those of the cloth!</span>Cleric Robes</a> x$invCR [[equip|equip cleric robes]]]
(else:)[]
}
Weapon Inventory:
{
(if: $invD is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Simple dagger, short and sharp. Not much use against the bigger denizens of Underburrow, unfortunately.</span>Dagger</a> x$invD [[equip|equip dagger]]]
(else:)[]
}
{
(if: $invSC is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Hardened length of mushroom and a rock at the top. Underburrow's equivalent.</span>Simple Club</a> x$invSC [[equip|equip club]]]
(else:)[]
}
{
(if: $invSS is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Perfect for up-close combat and a good companion for any spelunker!</span>Short Sword</a> x$invSS [[equip|equip short sword]]]
(else:)[]
}
{
(if: $invLS is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Standard straight sword. Standard quality. Most likely some poor adventurer from Overburrow lost it.</span>Long Sword</a> x$invLS [[equip|equip long sword]]]
(else:)[]
}
{
(if: $invB2H is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">This long two-handed sword hails from the sunny overworld, powerful steel and expert craftsmanship. Brings to mind many a story of knights in shining armor.</span>Two-handed Bunny Sword</a> x$invB2H [[equip|equip Bunny Sword]]]
(else:)[]
}
{
(if: $invRWB is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Hideous object of war. A thick bone handle made out of a rat's femur and jagged and heavy blade of raw iron. It's bite is worse than its bark, too.</span>Long Sword</a> x$invRWB [[equip|equip rat blade]]]
(else:)[]
}
{
(if: $invRGH is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Savage and lumberous weapon produced by a joining of spine and its owner's skull cast in solid iron. With enough force, it can stagger just about anybody.</span>Long Sword</a> x$invRGH [[equip|equip rat hammer]]]
(else:)[]
}
{
(if: $invBPW is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Black leather crackles with agonizing energies with the two meter length ending in a sharp and vicious tip of bat-forged steel.</span>Bat Pain Whip</a> x$invBPW [[equip|equip bat whip]]]
(else:)[]
}
Potions:
{
(if: $invHR is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Raw root with medicinal properties when eaten. It heals 2 hp.</span>Healing Root</a> x$invHR [[eat root]]]
(else:)[]
}
{
(if: $invHP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A small flask conaining a warm reddish liquid that heals wounds when drank. It heals 4 hp.</span>Healing Potion</a> x$invHP [[Drink healing potion]]]
(else:)[]
}
{
(if: $invWPP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A small vial filled with dark-red, almost brownish liquid. It increases your damage by 1 for one combat encounter.</span>Weak Power Potion</a> x$invWPP
(if: $wppotion or $sppotion > 0)[(You've already imbibed a potion of similar effect.)]
(else:)[[[Drink potion|Drink weak power potion]]]]
(else:)[]
}
{
(if: $invSPP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A small vial filled with a bubbling liquid of shifting shades of red. It increases your damage by 3 for three combat encounters.</span>Strong Power Potion</a> x$invSPP
(if: $wppotion or $sppotion > 0)[(You've already imbibed a potion of similar effect.)]
(else:)[[[Drink potion|Drink strong power potion]]]]
(else:)[]
}
{
(if: $invWDP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A small vial filled with dimly glowing liquid refined out of a glowshroom. It increases your defence by 1 for one combat encounter.</span>Weak Defence Potion</a> x$invWDP
(if: $wdpotion or $sdpotion > 0)[(You've already imbibed a potion of similar effect.)]
(else:)[[[Drink potion|Drink weak defence potion]]]]
(else:)[]
}
{
(if: $invSDP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A small vial filled with brightly glowing liquid refined out of a prime glowshroom. It increases your defence by 3 for three combat encounters.</span>Strong Defence Potion</a> x$invSDP
(if: $wdpotion or $sdpotion > 0)[(You've already imbibed a potion of similar effect.)]
(else:)[[[Drink potion|Drink strong defence potion]]]]
(else:)[]
}
{
(if: $invSP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Whitish liquid roils inside the vial and a potent musky smell of rat seed wafts out of it. It increases your strength by 2 for the entire day.</span>Strength Potion</a> x$invSP
(if: $spotion > 0)[(You've already imbibed a potion of similar effect.)]
(else:)[[[Drink potion|Drink strength potion]]]]
(else:)[]
}
{
(if: $invAP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Whitish liquid sits still inside the vial and a musky fragrance smell of bat fluids wafts out of it. It increases your agility by 2 for the entire day.</span>Agility Potion</a> x$invAP
(if: $apotion > 0)[(You've already imbibed a potion of similar effect.)]
(else:)[[[Drink potion|Drink agility potion]]]]
(else:)[]
}
{
(if: $invSTP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">The potion is a small amber flask, the liquid within bubbling with potency. It restores two points of stamina.</span>Stamina Potion</a> x$invSTP [[Drink stamina potion]]]
(else:)[]
}
{
(if: $invTP is > 0)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Chaotic colours swirl inside the tall vial. Allows you to change your appearance to whatever your bunny heart desires. Within limits.</span>Transmogrification Potion</a> x$invTP [[Drink trans potion]]]
(else:)[]
}
[[Go to Stats & Appearance|Stats and Appearance]]
(link-goto: "Leave Menu", $lastPassage)(if: (passage:)'s name is "Stats and Appearance")[<!--Do nothing-->]
(else-if: (passage:)'s tags contains "noappearance")[<!--Do nothing-->]
(else:)[Check [[Stats and Appearance]].]Your Stats:
Level: $level
Experience: $xp
Health: $hp/$maxhp
Strength: $strength
Agility: $agility
Intelligence: $intelligence
Charisma: $charisma
Points: $points
Talent Points: $talentpoints
Days: $days
(if: $talents contains "Introspection" or "Passion")[Confidence: $confidence
Confidence Level: $confidencelvl
Submissiveness: $submissiveness
Submissiveness Level: $submissivenesslvl]
Bonus Damage: $bonusdamage
[[Talents|Talents Menu]]
[[Reputation and Ranks]]
{
(if: $talentsBeast is 1)[(display: "Beast Appearance")]
(else:)[(display: "Bunny Normal Appearance")]
}
[[Go to Inventory|inventory]]
(link-goto: "Leave Menu", $lastPassage){
(unless: $weapon is $dagger)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invD to $invD + 1) (set: $weapon to $fist)[*Dagger unequipped* (display: "inventory")]]
}{
(if: $weapon is $dagger)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $simple_club)[(set: $invSC to $invSC + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $long_sword)[(set: $invLS to $invLS + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $bunny_2_hander)[(set: $invB2H to $invB2H + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $rat_great_hammer)[(set: $invRGH to $invRGH + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $dagger)[*Dagger equipped* (set: $invD to $invD - 1) (display: "inventory")]]
}{
(unless: $weapon is $short_sword)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invSS to $invSS + 1) (set: $weapon to $fist)[*Short Sword unequipped* (display: "inventory")]]
}{
(if: $weapon is $short_sword)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1) (set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
(else-if: $weapon is $simple_club)[(set: $invSC to $invSC + 1) (set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1) (set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1) (set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
(else-if: $weapon is $rat_great_hammer)[(set: $invRGH to $invRGH + 1) (set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $short_sword)[*Short Sword equipped* (set: $invSS to $invSS - 1) (display: "inventory")]]
}{
(unless: $weapon is $long_sword)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invLS to $invLS + 1) (set: $weapon to $fist)[*Long Sword unequipped* (display: "inventory")]]
}{
(if: $weapon is $long_sword)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $dagger)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1) (set: $weapon to $long_sword)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
(else-if: $weapon is $simple_club)[(set: $invSC to $invSC + 1) (set: $weapon to $long_sword)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1) (set: $weapon to $long_sword)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1) (set: $weapon to $long_sword)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
(else-if: $weapon is $rat_great_hammer)[(set: $invRGH to $invRGH + 1) (set: $weapon to $long_sword)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $long_sword)[*Long Sword equipped* (set: $invLS to $invLS - 1) (display: "inventory")]]
}(if: not ((passage:)'s tags contains "menu"))[(set: $lastPassage to (passage:)'s name)]{
(unless: $armor is $leather_armor)[*You aren't wearing it right now.* (display: "inventory")]
(else:)[(set: $invLA to $invLA + 1) (set: $armor to $naked)[*Leather Armor unequipped* (display: "inventory")]]
}{
(if: $armor is $leather_armor)[*You're already wearing it.* (display: "inventory")]
(else-if: $armor is $bat_dominatrix_armor)[(set: $bonusdamage to $bonusdamage -2)(set: $invBDA to $invBDA + 1) (set: $armor to $leather_armor)[*Leather Armor equipped* (set: $invLA to $invLA - 1)
(display: "inventory")]]
(else-if: $armor is $naked)[(set: $armor to $leather_armor)[*Leather Armor equipped* (set: $invLA to $invLA - 1) (display: "inventory")]]
(else-if: $armor is $rat_bone_armor)[(set: $invBRA to $invBRA + 1) (set: $armor to $leather_armor)[*Leather Armor equipped* (set: $invLA to $invLA - 1)
(display: "inventory")]]
(else-if: $armor is $knight_armor)[(set: $invKA to $invKA + 1) (set: $armor to $leather_armor)[*Leather Armor equipped* (set: $invLA to $invLA - 1)
(display: "inventory")]]
(else-if: $armor is $cleric_robes)[(set: $invCR to $invCR + 1) (set: $armor to $leather_armor)[*Leather Armor equipped* (set: $invLA to $invLA - 1)
(display: "inventory")]]
}{
(unless: $weapon is $simple_club)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invSC to $invSC + 1) (set: $weapon to $fist)[*Simple Club unequipped* (display: "inventory")]]
}{
(if: $weapon is $simple_club)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $simple_club)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1) (set: $weapon to $dagger)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1) (set: $weapon to $simple_club)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
(else-if: $weapon is $long_sword)[(set: $invLS to $invLS + 1) (set: $weapon to $simple_club)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1) (set: $weapon to $simple_club)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
(else-if: $weapon is $bunny_2_hander)[(set: $invB2H to $invB2H + 1) (set: $weapon to $simple_club)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $simple_club)[*Simple Club equipped* (set: $invSC to $invSC - 1) (display: "inventory")]]
}{
(set: $hp to $hp +2)[ *The earthy herb heals your cuts.* ]
(if: $hp > $maxhp)[(set: $hp to $maxhp)]
(set: $invHR to $invHR - 1)
(display: "inventory")
}{
(set: $hp to $hp +4)[ *The magical liquid knits your wounds.* ]
(if: $hp > $maxhp)[(set: $hp to $maxhp)]
(set: $invHP to $invHP - 1)
(display: "inventory")
}(if: ((passage:)'s tags contains "home"))[(set: $lasthome to (passage:)'s name)]
(link-goto: "Go Home", $lasthome)(either: ...$array)
(set: $str to (a: "You're a fairly fit human and look to be capable of fending for yourself.", "Boasting strong muscles, you have the air of power around you.", "Well-built is an understatement. Compared to most, you are toned and sport an enviable physique. And you're feeling really powerful to boot!"))
(set: $bunny_2_hander to (datamap: "weapon", "bunny two-hand sword", "cost", 80, "damage", 10, "2hands", "yes" "strength", "true"))
(set: $rat_war_sword to (datamap: "weapon", "rat long sword", "cost", 110, "damage", 12, "2hands", 1 "strength", 1))
(set: $rat_great_hammer to (datamap: "weapon", "rat great hammer", "cost", 140, "damage", 14, "effect", "dazed", "2hands", 1 "strength", 1))
(set: $bat_pain_whip to (datamap: "weapon", "bat pain whip", "cost", 160, "damage", 12, "effect", "agony", "agility", 1))
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">This is the answer.</span>Show answer:</a>
The length of your hair.
[[Short]]
[[Medium]]
[[Long]]
{
(if: $length is "ear-length")[You may [[Continue|Skin Colour]].]
(else-if: $length is "chin-length")[You may [[Continue|Skin Colour]].]
(else-if: $length is "shoulder-length")[You may [[Continue|Skin Colour]].]
}{
(set: $length to "ear-length")
(set: $length2 to "Ear-length")
(display: "Hair Length")
}{
(set: $length to "chin-length")
(set: $length2 to "Chin-length")
(display: "Hair Length")
}{
(set: $length to "shoulder-length")
(set: $length2 to "Shoulder-length")
(display: "Hair Length")
}You hail from Overburrow, a place of righteousness, sunlight and peace. Vast rolling hills, lovely swathes of forest and cozy hamlets dot the kingdom of the Thrice-blessed Queen who rules from the capitol of Soardale.
The citizens of the prospering kingdom range from the smallest mice to the tall and proud badgers but none are as numerous as the rabbits, with you being one of them.
But alas, misfortune has befallen you and were deemed guilty of a harsh crime you most likely didn't even commit and have been sentenced to banishment to the wicked and sunless Underburrow!
[[Continue|Your name]]The colour of your bare skin.
[[Pale]]
[[White]]
[[Tanned]]
[[Black|Black skin]]
{
(if: $skin is (a: "rosy", "white", "flushed"))[You may [[Continue|Equipment Size]].]
(else-if: $skin is (a: "dusky", "black", "nubian"))[You may [[Continue|Equipment Size]].]
(else-if: $skin is (a: "amber", "bronze", "brown"))[You may [[Continue|Equipment Size]].]
(else-if: $skin is (a: "milky-white", "pale", "snowy"))[You may [[Continue|Equipment Size]].]
}{
(set: $skin to (a: "milky-white", "pale", "snowy"))
(set: $nipples to (a: "rosy", "pink", "red"))
(display: "Skin Colour")
}{
(set: $skin to (a: "rosy", "white", "flushed"))
(set: $nipples to (a: "rosy", "pink")
(display: "Skin Colour")
}{
(set: $skin to (a: "amber", "bronze", "brown"))
(set: $nipples to (a: "tanned", "chocolate", "dark-brown"))
(display: "Skin Colour")
}{
(set: $skin to (a: "dusky", "black", "nubian"))
(set: $nipples to (a: "black", "sable", "dark"))
(display: "Skin Colour")
}
As a male, you of course have a cock and a pair of balls. What is their size?
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">*You are one hung rabbit, sporting a fat cock of 9 inches with a heavy sack carrying two bloated bunny nuts, each almost 3 inches across. It looks just slightly oversized for your small frame.*</span>[[Hung|Hung]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">*Fairly average for a rabbit with 6 inches and an inch in width. Beneath your sizable pecker sways a small sack carrying two one-inch across bunny testicles. Seems to fit perfectly on your crotch and nestled in your crotch fuzz.*</span>[[Proportional|Proportional]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">*When flaccid, it can only be seen peeking out of your thick crotch fur. It barely reaches 3 inches when erect and awfully thin, the sack underneath completely hidden in your fur. Only closer inspection and your own arousal reveals you've actually got a cock.*</span>[[Cute|Cute]]</a>
{
(if: $cock is (a: "short", "small", "3 inch long", "adorable"))[You may [[Continue|Bunny Appearance]].]
(else-if: $cock is (a: "long", "lengthy", "9 inch long", "elongated"))[You may [[Continue|Bunny Appearance]].]
(else-if: $cock is (a: "average", "proportional", "6 inch long", "medium"))[You may [[Continue|Bunny Appearance]].]
}Despite it all, you still have a name, don't you?
[[What is your name?|Background]]Rabbit-folk come from a wide variety of backgrounds, good or ill, lavish and poor. The bunnies are versatile and can excel in pretty much anything they put their minds to, if they weren't busy with other things...(set: $name to (prompt: "", "Lane Southpaw"))
You have the choice of a squire, courier, smuggler, bookworm and dabbler as your background prior to your sentencing and subsequent banishment to Underburrow. Your choice of background will provide different bonuses and affect the story in more ways than one!
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You served under a knight, which means tough training regiment and some skills in swords.
You start play with 5 extra HP.</span>[[Squire|Squire Background]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Carrying mail and missives of import requires only the fastest bunnies. And you were one of them.
Your chances of fleeing an encounter are increased.</span>[[Courier|Courier Background]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Smuggling ain't easy, but it paid well. You also learned some skills and managed to smuggle 10 rubies into your cell.</span>[[Smuggler|Ruby Background]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Libraries are full of knowledge and you were lucky to have access to such troves of valuable insight.
You start play with one additional talent point.</span>[[Bookworm|Bookworm Background]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">There are powers other than the lawful light, those that lurk deep underground, unearthed. It is weak in the sun but that is more than enough to twist anybody that dabbles in such things.
You start play with Depravity of 2 and will have special choices throughout the game.</span>[[Dabbler|Corrupted Background]]</a>
Like others of your race, you're a short and curvaceous bunny that stands on two furred legs that end with flat and wide feet fitting for a rabbit. Your thighs are the thickest part of your body and covered with a fine coat of (either: ...$hair) fur. It ends high up your thighs to give way to an expanse of $skin2 (either: ...$skin) skin covering a slim and proportional upper body.
{
(if: $cock contains "9 inch long")[From the large (either: ...$hair) bush enveloping your crotch hangs your smooth and (either: ...$cockwidth) (either: ...$cockdesc) with a pair of (either: ...$balls) (either:...$balldesc) nestled in a dark (either: ...$hair)-furred sack that hangs low with its weighty cargo. Your uncut (either:...$cockdesc) drapes downward when flaccid at 4 or so inches and reaches 9 when engorged.]
(else-if: $cock contains "average")[You've a wild (either:...$hair) bush of fur decorating your crotch and from it extends a smooth, 6 inch, (either:...$cockwidth) (either:...$cockdesc). Just below hangs a small fur-covered sack with two (either:...$balls) (either:...$balldesc) nestled within. Supple foreskin covers the head as it hangs flaccid at 4 or so inches and grows up to 6 when you're aroused.]
(else-if: $cock contains "adorable")[A wild (either:...$hair) bush sprouts from your groin, and is in fact hiding your (either:...$cock) (either:...$cockdesc) because it's so small. The uncut tip barely peeks out from your thick fur and your (either:...$balls) (either:...$balldesc) are impossible to notice outside of touching your wild tuft. Your (either:...$cockdesc) is an inch and a half long when flaccid and peaks out just a little bit at 3 inches when erect.]
}
{
(if: $strength >=3)[The $skin2 skin of your belly and chest reveal the barest hint of well-trained muscle with your ass showing signs of firmness to the touch. Your furred (either:...$hair) arms also look toned and firm.]
(else-if: $strength is 1 or 2)[The $skin2 of your chest and belly cover soft and untrained muscle with them conforming more to the natural curvaceousness of bunnies. Your ass is also soft and bouncy whenever you walk or run.]
}
{
(set: $anal to 0)
Between your curvy cheeks lies your (either:...$skin) (either:...$analdesc) which is, as of right now, unmolested.
}
Like most bunnies, you sport a wild and rich (either:...$hair) growth of fur on the top of your chest, framing your cute (either:...$nipples) nipples, and somewhat covering your slender neck. Bunnies are considered pretty and attractive and you are no exception with a (if: $talentsBunnyCuteness is 1)[beautifully-proportioned face, plump lips, big and innocent eyes, and cute button nose.]
(else:)[proportioned face, small mouth, big eyes and adorable nose that wiggles all the time.]
In your mouth you have a pair of wide and sharp front teeth along with the rest with a rosy tongue nestled within.
(upperfirst: $length), (either:...$hair) and (either:...$hairstyle) hair sits atop your small head with a pair of cute and upright bunny ears sprouting on top. You can turn them in many directions which is perfect for detecting predators.
[[Continue|Finish Creation]]
Talents are special abilities you will gain throughout the game and start with one of your choosing. Depending on your value, you will have the option of taking even more special talents appropriate for your chosen path.
At the moment you have a pick of only one of the starter talents. Don't worry, you'll be able to pick the other talents further down the line.
Path Talents are offered as well if you wish to immediately start on one of the four paths; two for low and two for high Depravity. Keep your Depravity in mind when looking to take the next talent in the line.
Attribute Talents:
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You're built better than most bunnies and sport an +1 increase to your Strength Attribute and deal 1 extra damage in combat.</span>[[Extra Muscle|Extra Muscle]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Living in Underburrow requires rapid thought and making do with what you have. You gain +1 to Intelligence and are capable of making rudimentary healing items.</span>*[[Quick Thinking|Quick Thinking]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">One must have quick reflexes to avoid the many dangers of Underburrow. You gain +1 to Agility and have a higher chance of running away from an opponent.</span>*[[Reflexes|Reflexes]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You're adept in using your natural pleasantness of voice and appearance, giving you +1 to Charisma and a better chance at successful smooth-talking.</span>[[Bunny Cuteness|Bunny Cuteness]]</a>
Path Talents:
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your faith is strong enough to ward of most defeats. You gain three points that are spent on each defeat to prevent loss in confidence and rise in submissiveness. The points are regained upon confidence level increase.</span>[[Faith|Faith]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Proud in your cause of vengeance and justice, you are far more confident in yourself. You gain a one-time boost to your confidence level and earn more confidence for each victory.</span>[[Pride|Pride]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Passion guides you in sexual situations, your lust a boon in satisfying your lovers and gaining much from it. Increases chance of reward for sexual encounters and you cannot lose if at maximum submission. Also allows you to see your current confidence/submission levels.</span>[[Passion|Passion]]</a>
<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Rage drives your small body to great feats of both fury and strength. You gain +1 to Strength and deal increased damage with large weapons.</span>[[Rage|Rage]]</a>
(if: $talentpoints is 0)[You may [[continue|Hair Colour]].]{
(if: $talentExtraMuscle is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentExtraMuscle to 1) (set: $strength to $strength +1) (set: $hp to $hp +1) (set: $maxhp to $maxhp +1) (set: $bonusdamage to 1) (set: $talentpoints to $talentpoints - 1)
*Talent taken*
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsQuickThinking is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsQuickThinking to 1) (set: $intelligence to $intelligence +1) (set: $talentpoints to $talentpoints - 1)
*Talent taken*
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsReflexes is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsReflexes to 1) (set: $agility to $agility +1)(set: $escape_bonus to $escape_bonus +2) (set: $talentpoints to $talentpoints - 1)
*Talent taken*
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsBunnyCuteness is 1)[*You already have that talent*
(display: " Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsBunnyCuteness to 1) (set: $charisma to $charisma +1)(set: $negotiation_bonus to $negotiation_bonus +2) (set: $talentpoints to $talentpoints - 1)
*Talent taken*
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsFaith is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsFaith to 1)
*Talent taken* (set: $talentpoints to $talentpoints - 1) (set: $faith to 3)
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsPride is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsPride to 1)
*Talent taken* (set: $talentpoints to $talentpoints - 1) (set: $confidencelvl to $confidencelvl + 1)
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsPassion is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsPassion to 1)(set: $seduction to $seduction +2) (set: $talentpoints to $talentpoints - 1)
*Talent taken*
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(if: $talentsRage is 1)[*You already have that talent*
(display: "Creation Talents")]
(else:)[
(if: $talentpoints > 0)[(set: $talentsRage to 1) (set: $strength to $strength +1) (set: $hp to $hp +1) (set: $maxhp to $maxhp +1) (set: $talentpoints to $talentpoints - 1) (set: $bunny_2_hander's damage to 12) (set: $rat_war_blade's damage to 14) (set: $rat_great_hammer's damage to 16)*Talent taken*
(display: "Creation Talents")]
(else-if: $talentpoints is 0)[*Not enough points*
(display: "Creation Talents")]]
}{
(set: $cock to (a: "long", "lengthy", "9 inch long", "elongated"))
(set: $cockwidth to (a: "fat", "thick", "massive", "3 inch thick"))
(set: $balls to (a: "heavy", "wide", "fat", "meaty"))
(display: "Equipment Size")
}{
(set: $cock to (a: "average", "proportional", "6 inch long", "medium"))
(set: $cockwidth to (a: "slim", "slender", "average", "1 inch thick"))
(set: $balls to (a: "small", "average", "golf-sized", "1 inch"))
(display: "Equipment Size")
}{
(set: $cock to (a: "short", "small", "3 inch long", "adorable"))
(set: $cockwidth to (a: "tiny", "thin", "cute", "clitty"))
(set: $balls to (a: "tiny", "pea-sized", "hidden",))
(display: "Equipment Size")
}A list of your talents:
**Strength Talents:**
{(if: $talentsExtraMuscle is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You're built better than most bunnies and sport an +1 increase to your Strength Attribute and deal 1 extra damage in combat.</span>Extra Muscle</a>]
(else:)[]}
{(if: $talentsBunnyPugilist is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your paws are serious weapons in of themselves now, capable of putting down the hurt as much as a regular weapon. You add your full strength score to your attacks using fists.</span>Bunny Pugilist</a>]
(else:)[]}
{(if: $talentsIronFur is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your thick fur and strong muscles are more than enough to ward off attacks that might've caused damage, gaining a permanent +2 to defence alongside armor you're currently wearing. You also have a greater chance of resisting special attacks.</span>Iron Fur</a>]
(else:)[]}
{(if: $talentsUndefeatable is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">No matter how hard they hit you, you don't stay down. Once per day you may choose to regain health equal to half your strength during battle. In addition, when defeated, you lose less confidence and gain less submission.</span>Undefeatable</a>]
(else:)[]}
**Intelligence Talents:**
{(if: $talentsQuickThinking is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Living in Underburrow requires rapid thought and making do with what you have. You gain +1 to Intelligence and are capable of making rudimentary healing items.
Healing Potion - Heals you for 4 HP.</span>Quick Thinking</a>]
(else:)[]}
{(if: $talentsAlchemicalApprentice is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">A few whisks, some powedered giant spider leg and a stir has taught you how to fashion a few mild potions at an alchemical station from ingredients found around Underburrow.
Weak Power Potion - Increases your damage by 1 for a single combat encounter.
Weak Defense Potion - Increases your defense by 1 for a single combat encounter.</span>Alchemical Apprentice</a>]
(else:)[]}
{(if: $talentsUnderburrowCollector is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Underburrow has many roots, underground herbs and glowing mushrooms to harvest for potions and profit. You only need to know where to cut, how to preserve and when to harvest. With this talent you are capable of harvesting reagents from enemies, and dangerous and exotic flora that permeates Underburrow.</span>Underburrow Reagent Collector"</a>]
(else:)[]}
{(if: $talentsAlchemicalMaster is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Rat seed for strength, glowcaps for protection, your alchemical prowess and experimentation has yielded with a few more potion recipes at your disposal, two of the previous potions of greater potency and a few additional ones.
Strong Power Potion - Increases your damage by 3 for three combat encounters.
Strong Defense Potion - Increases your defense by 3 for three combat encounters.
Strength Potion - Increases strength by 2 until your next rest.
Agility Potion - Increases agility by 2 until your next rest.
Transmogrification Potion - Fur, skin, cock size and even your backdoor are now changable through the power of alchemy, giving you power of whatever bunny form you wish!</span>Alchemical Master</a>]
(else:)[]}
**Dexterity Talents:**
{(if: $talentsReflexes is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">One must have quick reflexes to avoid the many dangers of Underburrow. You gain +1 to Agility and have a higher chance of running away from an opponent.</span>Reflexes</a>]
(else:)[]}
{(if: $talentsBunnyVault is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your legs and agility carry you past dangerous and otherwise insurmountable obstacles such as pitfalls, cliffs and many others that you were incapable of conquering before, opening up many areas of Underburrow to you.</span>Bunny Vault</a>]
(else:)[]}
{(if: $talentsEnhancedReflexes is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your reflexes and speed are so quick you get to strike twice at your enemy at the expense of energy. Your deftness and acrobatics also enhance your chances in escaping combat encounters and traps.</span>Enhanced Reflexes</a>]
(else:)[]}
{(if: $talentsLightning is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You've become so fast and deft that very few can match you, let alone try to catch or hit you. You gain +3 to defense, can escape all but the fastest opponents and no trap can catch you off-guard.</span>Lightning</a>]
(else:)[]}
**Charisma Talents:**
{(if: $talentsBunnyCuteness is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your voice and appearance is especially pleasant and soothing to hear and see, giving you +1 to Charisma and a better chance at successful smooth-talking.</span>Bunny Cuteness</a>]
(else:)[]}
{(if: $talentsSocialBunny is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You know how to mingle and get around resolving heated disputes with more or less success. You gain the ability to actively negotiate in combat and better chances for success during social encounters.</span>Social Bunny</a>]
(else:)[]}
{(if: $talentsSilverTongue is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Manipulation, diplomacy and sweet-talking are weapons of mass destruction in your hands as anyone who is willing to listen to your soft voice falls into your grip, for good or ill. Your chances in smooth-talking are further increased and gain further options as well with an aptitude for haggling, reducing base prices.</span>Silver Tongue</a>]
(else:)[]}
{(if: $talentsDiplomat is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Diplomacy is a tool underused in Underburrow and is rarely effective, but your force of personality, good looks and way of speaking leave many denizens uncertain and vulnerable to manipulation and being convinced otherwise. It is nigh impossible to resist your arguments whether it be in combat or outside of it, the chances of smooth-talking greatly increased. You are also an expert in haggling, getting better prices than ever before!</span>Diplomat</a>]
(else:)[]}
**Cleric Talents:**
{(if: $talentsFaith is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your faith in redemption is strong enough to ward of most defeats. You gain three points that are spent on each defeat to prevent loss in confidence and rise in submissiveness. The points are regained upon confidence level increase.</span>Faith</a>]
(else:)[]}
{(if: $talentsPiety is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your faith grows stronger and is strong enough to call upon the light that forever shines upon Overburrow to illuminate and blind the foul denizens of Underburrow. You also gain a pool of 1 miracle points you spend to produce your miracles. They recharge every time you rest.
*Overburrow's Light* - You flash your light straight into the enemy's face weakening their strikes.</span>Piety</a>]
(else:)[]}
{(if: $talentsEnlightenment is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Through thought, introspection and faith into the light, you have reached the next stage of your path to redemption. Your miracle pool is increased by 1 and are now welcome with open arms in religious Overburrow enclaves that eek out an existence in the foul darkness of Underburrow.</span>Faith</a>]
(else:)[]}
{(if: $talentsCleric is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">The final stage of redemption; embracing the light into your heart. You are now a fully-fledged cleric capable of harnessing miracles of Overburrow's light to cast away the shadows and free Underburrow of its choking grasp. You gain a cleric's robe, your miracle pool is increased by 1 and you gain a second miracle: Lightbeam
*Lightbeam* - You focus and intensify Overburrow's light into a concentrated beam capable of purifying Underburrow corruption. It deals minor damage but if you defeat your enemy with it, they are purified.</span>Cleric</a>]
(else:)[]}
**Knight Talents:**
{(if: $talentsPride is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Proud in your cause of vengeance and justice, you are far more confident in yourself. You gain a one-time boost to your confidence level and earn more confidence for each victory.</span>Pride</a>]
(else:)[]}
{(if: $talentsRighteousness is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">The confidence in your righteous pursuit of justice in Underburrow fuels you ever onwards to greater victories against the oppressors. You apply half your Confidence level to damage and lose less confidence upon losing.</span>Righteousness</a>]
(else:)[]}
{(if: $talentsGlory is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your cause for justice and righteousness are like a beacon of light in Underburrow. You are quite certain that it will attract those of the light, and maybe even some from Overburrow!</span>Glory</a>]
(else:)[]}
{(if: $talentsKnightErrant is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You're still in Underburrow, an outcast, and most likely won't see the surface. But that doesn't mean that you cannot be a knight-errant that brings justice to the darkness. Upon picking this talent you gain a knight's armor and your confidence is one-time increased by 2 levels. You also gain a squire to help you in combat.</span>Knight-Errant</a>]
(else:)[]}
**Pleasure Talents:**
{(if: $talentsPassion is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Passion guides you in sexual situations, your lust a boon in satisfying your lovers and gaining much from it. Increases chance of reward for sexual encounters and you cannot lose if at maximum submission. Also allows you to see your current confidence/submission levels.</span>Passion</a>]
(else:)[]}
{(if: $talentsThirst is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You learn that it feels good to submit to your enemies. It avoids hitting each other, easy rubies and you get to get your rocks off with somebody. It's a lot better than fighting, that's for sure! You gain a one-time boost to Submissiveness level and the option of 'Submit' in combat and certain situations.</span>Thirst</a>]
(else:)[]}
{(if: $talentsAphrodisia is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">The bats are the masters of pleasure in Underburrow and they wield the powers of Aphrodisia. With lust and thirst burning in your heart, you are capable of harnessing your libido for dark magics. When you bed, are raped or rape someone, you have a chance of creating valuable Aphrodisia Crystals, the main currency of the Bat Dominion. Your rank in the Bat Dominion rises by up by one, giving you the achieved rank's respective perks.</span>Aphrodisia</a>]
(else:)[]}
{(if: $talentsPleasureSlave is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Pleasure is all, pleasure is everything, and you can't get enough of it. This addiction only serves to enhance your budding Aphrodisia magics as you produce more crystals, gain the vile power of mindrape, and a collar that denotes your slavery to the profane pleasures while increasing your Aphrodisia. Your rank in the hierarchy of the bats goes up by one as well.
*Mindrape* - Harnessing the dark powers of Aphrodisia, you violate the target's mind, weakening them as you inflict and impress your own submission into them. Each cast costs 3 Aphrodisia Crystals.</span>Pleasure Slave</a>]
(else:)[]}
**Beast Talents:**
{(if: $talentsRage is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Rage drives your small body to great feats of both fury and strength. You gain +1 to Strength and deal increased damage with two-handed weapons.</span>Rage</a>]
(else:)[]}
{(if: $talentsMenacing is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Your wrath and rage make you a menacing bunny to look at and engage in battle. Your confidence is bolstered by one level and you gain the option of 'Intimidation' with chances higher the stronger you are.</span>Menacing</a>]
(else:)[]}
{(if: $talentsSavagery is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">At this point your wrath knows no bounds and the darkness of Underburrow makes it grow ever darker. With each victory, you gain a boost in confidence, as you assert your dominance. Those you rape are ruined and turned into your slaves, their minds broken from the dark rape you inflicted upon them.</span>Savagery</a>]
(else:)[]}
{(if: $talentsBeast is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You're no better than the vile raping beasts like rats that live in Underburrow. A bunny-turned-monster. You deal even more damage with two-handed weapons, regain health and confidence by raping your opponents, and you undergo a monstrous transformation.</span>Beast</a>]
(else:)[]}
**Miscellaneous Talents:**
{(if: $talentsIntrospection is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Allows you to glean into your current Submission/Confidence levels and progress.</span>Introspection</a>]
(else:)[]}
{(if: $talentsVirile is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You produce a lot more seed than ordinary bunnies, whether through the forces of Underburrow or experimentation. Expect messier orgasms.</span>Virile</a>]
(else:)[]}
{(if: $talentsScavenger is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">Scavenging in Underburrow is a useful skill. Gain more rubies in loot.</span>Scavenger</a>]
(else:)[]}
{(if: $talentsHeavyArmorTraining is 1)[<a data-passage="" class="tooltip"><span style="text-align: left; font-family: arial;">You've dedicated time and effort to master the art of using and wearing the heaviest of armors, granting you the ability to don such apparel.</span>Heavy Armor Training</a>]
(else:)[]}
[[Go back to Stats & Appearance|Stats and Appearance]]
(link-goto: "Leave Menu", $lastPassage)Extra Muscle - *You're built better than most bunnies and sport an +1 increase to your Strength Attribute and deal 1 extra damage in combat.*Quick Thinking - *Living in Underburrow requires rapid thought and making do with what you have. You gain +1 to Intelligence and are capable of making rudimentary healing items.*
Healing Potion - *Heals you for 4 HP.*Reflexes - *One must have quick reflexes to avoid the many dangers of Underburrow. You gain +1 to Agility and have a higher chance of running away from an opponent.*Bunny Cuteness - *Your voice and appearance is especially pleasant and soothing to hear and see, giving you +1 to Charisma and a better chance at successful smooth-talking.*Pride - *Proud in your cause of vengeance and justice, you are far more confident in yourself. You gain a one-time boost to your confidence level and earn more confidence for each victory.*Faith - *Your faith in redemption is strong enough to ward of most defeats. You gain three points that are spent on each defeat to prevent loss in confidence and rise in submissiveness. The points are regained upon confidence level increase.*Passion - *Passion guides you in sexual situations, your lust a boon in satisfying your lovers and gaining much from it. Increases chance of reward for sexual encounters and you cannot lose if at maximum submission. Also allows you to see your current confidence/submission levels.*Rage - *Rage drives your small body to great feats of both fury and strength. You gain +1 to Strength and deal increased damage with two-handed weapons.*{
(print: "<script>$('html').removeClass(\)</script>")
(if: (passage:)'s tags's length > 0)[
(print: "<script>$('html').addClass('" + (passage:)'s tags.join(' ') + "'\)</script>")
]
}
{
(unless: $weapon is $bunny_2_hander)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invB2H to $invB2H + 1) (set: $weapon to $fist)[*Two-handed Bunny Sword unequipped* (display: "inventory")]]
}{
(if: $weapon is $bunny_2_hander)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $bunny_2_hander)[*Two-handed Bunny Sword equipped* (set: $invB2H to $invB2H - 1) (display: "inventory")]]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1) (set: $weapon to $bunny_2_hander)[*Two-handed Bunny sword equipped* (set: $invB2H to $invB2H - 1) (display: "inventory")]]
(else-if: $weapon is $simple_club)[(set: $invSC to $invSC + 1) (set: $weapon to $bunny_2_hander)[*Two-handed Bunny sword equipped* (set: $invB2H to $invB2H - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1) (set: $weapon to $bunny_2_hander)[*Two-handed Bunny sword equipped* (set: $invB2H to $invB2H - 1) (display: "inventory")]]
(else-if: $weapon is $rat_great_hammer)[(set: $invRGH to $invRGH + 1) (set: $weapon to $bunny_2_hander)[*Two-handed Bunny sword equipped* (set: $invB2H to $invB2H - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $bunny_2_hander)[*Two-handed Bunny sword equipped* (set: $invB2H to $invB2H - 1) (display: "inventory")]]
}{
(unless: $weapon is $rat_war_blade)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invRWB to $invRWB +1)(set: $weapon to $fist)[*Rat War Blade unequipped* (display: "inventory")]]
}{
(if: $weapon is $rat_war_blade)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1) (set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
(else-if: $weapon is $simple_club)[(set: $invSC to $invSC + 1) (set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
(else-if: $weapon is $long_sword)[(set: $invLS to $invlS + 1) (set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1) (set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
(else-if: $weapon is $rat_great_hammer)[(set: $invRGH to $invRGH + 1) (set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $rat_war_blade)[*Rat War Blade equipped* (set: $invRWB to $invRWB - 1) (display: "inventory")]]
}{
(if: $weapon is $rat_great_hammer)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $fist)[(set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1) (set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
(else-if: $weapon is $simple_club)[(set: $invSC to $invSC + 1) (set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1) (set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
(else-if: $weapon is $long_sword)[(set: $invLS to $invLS + 1) (set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1) (set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1) (set: $weapon to $rat_great_hammer)[*Rat Great Hammer equipped* (set: $invRGH to $invRGH - 1) (display: "inventory")]]
}{
(unless: $weapon is $rat_great_hammer)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invRGH to $invRGH +1)(set: $weapon to $fist)[*Rat Great Hammer unequipped* (display: "inventory")]]
}{
(if: $weapon is $bat_pain_whip)[*You already have it in hand.* (display: "inventory")]
(else-if: $weapon is $dagger)[(set: $invD to $invD + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
(else-if: $weapon is $short_sword)[(set: $invSS to $invSS + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
(else-if: $weapon is $long_sword)[(set: $invLS to $invLS + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
(else-if: $weapon is $bunny_2_hander)[(set: $invB2H to $invB2H + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
(else-if: $weapon is $rat_war_blade)[(set: $invRWB to $invRWB + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
(else-if: $weapon is $rat_great_hammer)[(set: $invRGH to $invRGH + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
(else-if: $weapon is $bat_pain_whip)[(set: $invBPW to $invBPW + 1)) (set: $weapon to $bat_pain_whip)[*Bat Pain Whip equipped* (set: $invBPW to $invBPW - 1) (display: "inventory")]]
}{
(unless: $weapon is $bat_pain_whip)[*You don't have it in hand.* (display: "inventory")]
(else:)[(set: $invBPW to $invBPW + 1) (set: $weapon to $fist)[*Bat Pain Whip unequipped* (display: "inventory")]]
}{
(if: $armor is $bat_dominatrix_armor)[*You're already wearing it.* (display: "inventory")]
(else-if: $armor is $rat_bone_armor)[(set: $invBRA to $invBRA + 1)(set: $bonusdamage to $bonusdamage + 2) (set: $armor to $bat_dominatrix_armor)[*Bat Dominatrix Armor equipped* (set: $invBDA to $invBDA - 1) (display: "inventory")]]
(else-if: $armor is $naked)[(set: $bonusdamage to $bonusdamage + 2) (set: $armor to $bat_dominatrix_armor)[*Bat Dominatrix Armor equipped* (set: $invBDA to $invBDA - 1) (display: "inventory")]]
(else-if: $armor is $leather_armor)[(set: $invLA to $invLA + 1)(set: $bonusdamage to $bonusdamage + 2) (set: $armor to $bat_dominatrix_armor)[*Bat Dominatrix Armor equipped* (set: $invBDA to $invBDA - 1) (display: "inventory")]]
(else-if: $armor is $knight_armor)[(set: $invKA to $invKA + 1)(set: $bonusdamage to $bonusdamage + 2) (set: $armor to $bat_dominatrix_armor)[*Bat Dominatrix Armor equipped* (set: $invBDA to $invBDA - 1) (display: "inventory")]]
(else-if: $armor is $cleric_robes)[(set: $invCR to $invCR + 1)(set: $bonusdamage to $bonusdamage + 2) (set: $armor to $bat_dominatrix_armor)[*Bat Dominatrix Armor equipped* (set: $invBDA to $invBDA - 1) (display: "inventory")]]
}{
(unless: $armor is $bat_dominatrix_armor)[*You aren't wearing it right now.* (display: "inventory")]
(else:)[(set: $invBDA to $invBDA + 1)(set: $bonusdamage to $bonusdamage - 2) (set: $armor to $naked)[*Bat Dominatrix Armor unequipped* (display: "inventory")]]
}{
(if: $armor is $rat_bone_armor)[*You're already wearing it.* (display: "inventory")]
(else-if: $armor is $bat_dominatrix_armor)[(set: $bonusdamage to $bonusdamage -2)(set: $invBDA to $invBDA + 1) (set: $armor to $rat_bone_armor)[*Bone Rat Armor equipped* (set: $invBRA to $invBRA - 1) (display: "inventory")]]
(else-if: $armor is $naked)[(set: $armor to $rat_bone_armor)[*Bone Rat Armor equipped* (set: $invBRA to $invBRA - 1) (display: "inventory")]]
(else-if: $armor is $leather_armor)[(set: $invLA to $invLA + 1) (set: $armor to $rat_bone_armor)[*Bone Rat Armor equipped* (set: $invBRA to $invBRA - 1) (display: "inventory")]]
(else-if: $armor is $knight_armor)[(set: $invKA to $invKA + 1) (set: $armor to $rat_bone_armor)[*Bone Rat Armor equipped* (set: $invBRA to $invBRA - 1) (display: "inventory")]]
(else-if: $armor is $cleric_robes)[(set: $invCR to $invCR + 1) (set: $armor to $rat_bone_armor)[*Bone Rat Armor equipped* (set: $invBRA to $invBRA - 1) (display: "inventory")]]
}{
(unless: $armor is $rat_bone_armor)[*You aren't wearing it right now.* (display: "inventory")]
(else:)[(set: $invBRA to $invBRA + 1) (set: $armor to $naked)[*Bone Rat Armor unequipped* (display: "inventory")]]
}(if: $agony > 0)[(set: $ehp to $ehp -1)(set: $agony to $agony -1)]
(if: $agony < 0)[(set: $agony to 0)]
(if: (random: 1, 20) + $ehit >= 8 + $agility + $armor's defense + $armorbonus) [*The enemy cuts you way faster than you could react!*
(set: $hp to $hp - (random: $min, $max))
(if: $hp < 1)[ You've been [[beaten!|defeat]]. ]
(else:)[(display: "Combat Options Test")]]
(else:) [*It misses.*
(display: "Combat Options Test")](if: $undefeatable is 1)[(set: $undefeatable to 0) *Undefeatable desc* [[Get Up|Get up Combat]]]
(else:)[
Rape scene or (either: (display: "rape scene 1"), (display: "rape scene 2"), (display: "rape scene 3"))]
{
(set: $confidence to $confidence - (5 - ($undefeatablebonus + $righteousnessbonus)))
(if: $confidence < 0)[(set: $confidencelvl to $confidencelvl - 1) (if: $confidencelvl < 0)[(set: $confidencelvl to 0)] (set: $confidence to 0)]]
(set: $submissiveness to $submissiveness + (5 - $undefeatablebonus))
(if: $submissiveness > 24)[(set: $submissivenesslvl to $submissivenesslvl + 1) (if: $submissivenesslvl > 6)[(set: $submissivenesslvl to 6) (set: $submissiveness to 0)]]
(if: $wppotion > 0)[(set: $wppotion to $wppotion - 1)]
(if: $wppotion is 0)[(set: $bonusdamage to 0)]
(if: $sppotion > 0)[(set: $sppotion to $sppotion - 1)]
(if: $sppotion is 0)[(set: $bonusdamage to 0)]
(if: $wdpotion > 0)[(set: $wdpotion to $wdpotion - 1)]
(if: $wdpotion is 0)[(set: $armorbonus to 0)]
(if: $sdpotion > 0)[(set: $sdpotion to $sdpotion - 1)]
(if: $sdpotion is 0)[(set: $armorbonus to 0)]
(set: $ruby to $ruby - (random: $drop, 25))
(if: $ruby < 0)[(set: $ruby to 0)]
(set: $agony to 0)
}
*Victory desc.*
(display: "Rape Options")
{
(if: $talentsUnderburrowReagentCollector is 1)[
(if: $enemy_type is "Bat")[ [[Collect Bat Fluids|Collect Bat]]]
(else-if: $enemy_type is "Rat")[ [[Collect Rat Seed|Collect Rat]]]]
}
{
(if: $talentsSavagery is 1)[ [[Dark Rape|Combat Dark Rape]] ]
}
(link-goto: "Leave", $lasthome)
{
(if: $talentsPride is 1)[(set: $confidence to $confidence +3)]
(else-if: $TalentsSavagery is 1)[(set: $confidence to $confidence +3)]
(else:)[(set: $confidence to $confidence +1)]
(if: $confidence > 24)[(set: $confidencelvl to $confidencelvl + 1) (if: $confidencelvl > 6)[(set: $confidencelvl to 6)] (set: $confidence to 0)]
(set: $xp to $xp + $exp)
(set: $ruby to $ruby + (random: 1, $drop)+ $scavenge)
(if: $wppotion > 0)[(set: $wppotion to $wppotion - 1)]
(if: $wppotion is 0)[(set: $bonusdamage to 0)]
(if: $sppotion > 0)[(set: $sppotion to $sppotion - 1)]
(if: $sppotion is 0)[(set: $bonusdamage to 0)]
(if: $wdpotion > 0)[(set: $wdpotion to $wdpotion - 1)]
(if: $wdpotion is 0)[(set: $armorbonus to 0)]
(if: $sdpotion > 0)[(set: $sdpotion to $sdpotion - 1)]
(if: $sdpotion is 0)[(set: $armorbonus to 0)]
(set: $agony to 0)
}
{
(if: $agony > 0)[(set: $ehp to $ehp -1)(set: $agony to $agony -1)]
(if: $agony < 0)[(set: $agony to 0)]
(If: $defencestance is 1)[(set: $defencestance to 0)(set: $armorbonus to $armorbonus -2)]
}
(if: (random: 1, 20) + $tohit >= 8 + $eac)[*You hit it with your (print: $weapon's weapon)!*
(if: $weapon contains "strength")[(set: $ehp to $ehp - ($weapon's damage + $bonusdamage + ($strength/2))- $submissivenesslvl + $trinket's damage)]
(if: $weapon contains "agility")[(set: $ehp to $ehp - ($weapon's damage + $bonusdamage + ($agility/2)) - $submissivenesslvl)]
(if: $weapon contains "agony")[(set: $agony to $agony +1)]
(if: $talentsRighteousness is 1)[(set: $ehp to $ehp - ($confidencelvl/2))]
(if: $ehp < 1)[[[You've defeated the enemy|victory]]!]
(else:)[
Your health: $hp/$maxhp
[[Continue|Combat Midturn]]]]
(else:)[*You missed!*
Your health: $hp/$maxhp
[[Continue|Combat Midturn]]]{
[<Enemy Stats>]
(set: $ehp to 5)
(set: $exp to 2)
(set: $ehit to 1)
(set: $einit to 1)
(set: $toughness to 1)
(set: $eac to 5)
(set: $eintelligence to 5)
(set: $estrength to 5)
(set: $eagility to 5)
(set: $echarisma to 5)
(set: $drop to (random: 1,5))
(set: $max to 1)
(set: $min to 1)
(set: $intimidate to 0)
(set: $negotiate to 0)
(set: $agony to 0)
(set: $daze to 0)
(set: $enemy_type to "")
(set: $enemy_gender to "")
[<Player Stats>]
(set: $tohit to $level + $weapon's attack)
(if: $talents contains "Bunny Pugilist")[(set: $fist's damage to 1 + ($strength))]
}
*Encounter Description*
(if: (random: 1,20) + $agility >= $einit)[*First initiative desc*
(display: "Combat Options Test")]
(else:)[*Enemy intiative desc*
[[Fight|Test Combat Enemy Attack]]]Bunny Pugilist - *Your paws are serious weapons in of themselves now, capable of putting down the hurt as much as a regular weapon. You add your full strength score to your attacks using fists.*Alchemical Apprentice - *A few whisks, some powedered giant spider leg and a stir has taught you how to fashion a few mild potions at an alchemical station from ingredients found around Underburrow.*
Weak Power Potion - *Increases your damage by 1 for a single combat encounter.*
Weak Defense Potion - *Increases your defense by 1 for a single combat encounter.*Bunny Vault - *Your legs and agility carry you past dangerous and otherwise insurmountable obstacles such as pitfalls, cliffs and many others that you were incapable of conquering before, opening up many areas of Underburrow to you.*Social Bunny - *You know how to mingle and get around resolving heated disputes with more or less success. You gain the ability to actively negotiate in combat and better chances for success during social encounters.*Righteousness - *The confidence in your righteous pursuit of justice in Underburrow fuels you ever onwards to greater victories against the oppressors. You apply half your Confidence level to damage and lose less confidence upon losing.***Aphrodisia Crystals**: $aphrodisia_crystals
**Reagents**
Curative Roots: $roots
Dim Glowcap: $dglowcap
Bright Glowcap: $bglowcap
Biting Mineral: $bmineral
Furious Mineral: $fmineral
Bottles of Rat Seed: $rseed
Bottles of Bat Fluids: $bseed
**Plot Items**
Piety - *Your faith grows stronger and is strong enough to call upon the light that forever shines upon Overburrow to illuminate and blind the foul denizens of Underburrow. You also gain a pool of 1 miracle points you spend to produce your miracles. They recharge every time you rest.*
Overburrow's Light - *You flash your light straight into the enemy's face weakening their strikes.*Thirst - *You learn that it feels good to submit to your enemies. It avoids hitting each other, easy rubies and you get to get your rocks off with some delicious cock fucking your tail hole! You gain a one-time boost to Submissiveness level and the option of 'Submit' in combat and certain situations.*Menacing - *Your wrath and rage make you a menacing bunny to look at and engage in battle. Your confidence is bolstered and you gain the option of 'Intimidation' with chances higher the stronger you are.*Iron Fur - *Your thick fur and strong muscles are more than enough to ward off attacks that might've caused damage, gaining a permanent +2 to defence alongside armor you're currently wearing. You also have a greater chance of resisting special attacks.*Underburrow Herbalist - *Underburrow has many roots, underground herbs and glowing mushrooms to harvest for potions and profit. You only need to know where to cut, how to preserve and when to harvest. With this talent you are capable of harvesting reagents from enemies, and dangerous and exotic flora that permeates Underburrow.*Enhanced Reflexes - *Your reflexes and speed are so quick you get to strike twice at your enemy once per combat encounter. Your deftness and acrobatics also enhance your chances in escaping combat encounters and traps.*Silver Tongue - *Manipulation, diplomacy and sweet-talking are weapons of mass destruction in your hands as anyone who is willing to listen to your soft voice falls into your grip, for good or ill. Your chances in smooth-talking are further increased and gain further options as well with an aptitude for haggling, reducing base prices.*Glory - *Your cause for justice and righteousness are like a beacon of light in Underburrow. You are quite certain that it will attract those of the light, and maybe even some from Overburrow!*Enlightenment - *Through thought, introspection and faith into the light, you have reached the next stage of your path to redemption. Your miracle pool is increased by 1 and are now welcome with open arms in religious Overburrow enclaves that eek out an existence in the foul darkness of Underburrow.*Aphrodisia - *The bats are the masters of pleasure in Underburrow and they wield the powers of Aphrodisia. With lust and thirst burning in your heart, you are capable of harnessing your libido for dark magics. When you bed, are raped or rape someone, you have a chance of creating valuable Aphrodisia Crystals, the main currency of the Bat Dominion. Your rank in the Bat Dominion rises by up by one, giving you the achieved rank's respective perks.*Savagery - *At this point your wrath knows no bounds and the darkness of Underburrow makes it grow ever darker. With each execution, you gain a boost in confidence, the extinguishing of each life fueling your desire for domination. Those you spare and rape are ruined and turned into your slaves, their minds broken from the dark rape you inflicted upon them.*Undying - *No matter how hard they hit you, you don't stay down. Once per day you may choose to regain health equal to half your strength during battle. In addition, when raped, you lose less confidence and gain less submission.*Alchemical Master - *Rat seed for strength, glowcaps for protection, your alchemical prowess and experimentation has yielded with a few more potion recipes at your disposal, two of the previous potions of greater potency and a few additional ones.*
Strong Power Potion - *Increases your damage by 3 for three combat encounters.*
Strong Defense Potion - *Increases your defense by 3 for three combat encounters.*
Strength Potion - *Increases strength by 2 until your next rest.*
Agility Potion - *Increases agility by 2 until your next rest.*
Transmogrification Potion - *Fur, skin, cock size and even your backdoor are now changable through the power of alchemy, giving you power of whatever bunny form you wish!*Lightning - *You've become so fast and deft that very few can match you, let alone try to catch or hit you. You gain +3 to defense, can escape all but the fastest opponents and no trap can catch you off-guard.*Pleasure Slave - *Pleasure is all, pleasure is everything, and you can't get enough of it. This addiction only serves to enhance your budding Aphrodisia magics as you produce more crystals, gain the vile power of mindrape, and a collar that denotes your slavery to the profane pleasures while increasing your Aphrodisia. Your rank in the hierarchy of the bats goes up by one as well.*
Mindrape - *Harnessing the dark powers of Aphrodisia, you violate the target's mind, weakening them as you inflict and impress your own submission into them. Each cast costs 3 Aphrodisia Crystals.*Cleric - *The final stage of redemption; embracing the light into your heart. You are now a fully-fledged cleric capable of harnessing miracles of Overburrow's light to cast away the shadows and free Underburrow of its choking grasp. You gain a cleric's robe, your miracle pool is increased by 1 and you gain a second miracle: Lightbeam*
Lightbeam - *You focus and intensify Overburrow's light into a concentrated beam capable of purifying Underburrow corruption. It deals minor damage but if you defeat your enemy with it, they are purified.*Knight-Errant - *You're still in Underburrow, an outcast, and most likely won't see the surface. But that doesn't mean that you cannot be a knight-errant that brings justice to the darkness. Upon picking this talent you gain a knight's armor and your confidence is one-time increased by 2 levels. You also gain a squire to help you in combat.*Beast - *You're no better than the vile raping beasts like rats that live in Underburrow. A bunny-turned-monster. You deal even more damage with two-handed weapons, regain health and confidence by raping your slaves, and you undergo a monstrous transformation.*Diplomat - *Diplomacy is a tool underused in Underburrow and is rarely effective, but your force of personality, good looks and way of speaking leave many denizens uncertain and vulnerable to manipulation and being convinced otherwise. It is nigh impossible to resist your arguments whether it be in combat or outside of it, the chances of smooth-talking greatly increased. You are also an expert in haggling, getting better prices than ever before!*{
(if: $armor is $naked)[You're fully exposed as you walk the world nude and free.]
(else:)[You are currently wearing (print: $armor's armor). (print: $armor's description).]
}
Like others of your race, you're a short and curvaceous bunny that stands on two furred legs that end with flat and wide feet fitting for a rabbit. Your thighs are the thickest part of your body and covered with a fine coat of (either: ...$hair) fur. It ends high up your thighs to give way to an expanse of $skin2 (either: ...$skin) skin covering a slim and curvaceous upper body.
{
(if: $cock contains "9 inch long")[From the large (either: ...$hair) bush enveloping your crotch hangs your smooth and (either: ...$cockwidth) (either: ...$cockdesc) with a pair of (either: ...$balls) (either:...$balldesc) nestled in a dark (either: ...$hair)-furred sack that hangs low with its weighty cargo. Your uncut (either:...$cockdesc) drapes downward when flaccid at 4 or so inches and reaches 9 when engorged.]
(else-if: $cock contains "average")[You've a wild (either:...$hair) bush of fur decorating your crotch and from it extends a smooth, (either:...$cock), (either:...$cockwidth) (either:...$cockdesc). Just below hangs a small fur-covered sack with two (either:...$balls) (either:...$balldesc) nestled within. Supple foreskin covers the head as it hangs flaccid at 4 or so inches and grows up to 6 when you're aroused.]
(else-if: $cock contains "adorable")[A wild (either:...$hair) bush sprouts from your groin, and is in fact hiding your (either:...$cock) (either:...$cockdesc) because it's so small. The uncut tip barely peeks out from your thick fur and your (either:...$balls) (either:...$balldesc) are impossible to notice outside of touching your wild tuft. Your (either:...$cockdesc) is an inch and a half long when flaccid and peaks out just a little bit at 3 inches when erect.]
}
{
(if: $strength is 3 or 4)[The $skin2 skin of your belly and chest reveal the barest hint of well-trained muscle with your ass showing signs of firmness to the touch. Your furred (either:...$hair) arms also look toned and firm. Your adorable and fluffy tail continues to wiggle just above your curvy ass.]
(else-if: $strength is 1 or 2)[The $skin2 of your chest and belly cover soft and untrained muscle with them conforming more to the natural curvaceousness of bunnies. Your ass is also soft and bouncy whenever you walk or run. Atop of your cute and round butt is your light (either:...$hair) bunny tail.]
(else-if: $strength is 5 or 6)[Not even your fur can now hide the power of your body as soft outlines of individual muscles start to appear on your furred limbs, almost accenuated by your (either:...$hair) fur with grooves surrounding them. Your hairless upper body and ass are firm and toned, the $skin2 (either:...$skin) skin starting to get stretched as it wraps around the growing muscles. Above the toned muscles of your ass sat your (either:...$hair) and cute bun-tail.]
(else-if: $strength is 7 or 8)[You have an enviable figure as you sport well-defined belly, chest and ass muscles with your thighs, despite the (either:...$hair) fur, showing how strong they have become. You still retain the natural curvaceousness of bunny kind and in fact the muscles have only made those curves more accenuated and attractive. Your fluffy (either:...$hair) bunny bun rides on top of your powerful ass cheeks.]
(else-if: $strength is 9 or 10)[Your body is at the pinnacle of physical form that a bunny can achieve. Dense and powerful muscles cover you from head to toe, contained by your tight (either:...$skin) skin, and your natural curves are gone, replaced with powerful muscles that are hard as stone. Your fluffy tail rests on top of your round and hard asscheeks.]
}
{
(if: $anal is 0)[Between your curvy cheeks lies your (either:...$skin) (either:...$analdesc) which is, as of right now, unmolested.]
(else-if: $anal is 1)[Between your round cheeks is your (either:...$skin) (either:...$analdesc) which has a slight gape to it.]
(else-if: $anal is 2)[Between your round cheeks lies your (either:...$skin) (either:...$analdesc). It won't close and keeps winking reflexively.]
(else-if: $anal is 3)[Between your curvy cheeks is your (either:...$skin) (either:...$analdesc). It is almost a gaping hole that eagerly accepts any and all cocks.]
(else-if: $anal is 4)[Your (either:...$analdesc) is nothing more than a hole for someone to enter and dump a load in.]
(else-if: $anal >= 5)[Your (either:...$analdesc) has been fucked and raped into a permanent gaping hole that will never close. You dont feel right without a throbbing cock plugging you up.]
}
Like most bunnies, you sport a wild and rich (either:...$hair) growth of fur on the top of your chest, framing your cute (either:...$nipples) nipples, and somewhat covering your slender neck. Bunnies are considered pretty and attractive and you are no exception with a (if: $talentsBunnyCuteness is 1)[beautifully-proportioned face, plump lips, big and innocent eyes, and cute button nose.]
(else:)[proportioned face, small mouth, big eyes and adorable nose that wiggles all the time.]
In your mouth you have a pair of wide and sharp front teeth along with the rest with a rosy tongue nestled within.
(upperfirst: $length), (either:...$hair) and (either:...$hairstyle) hair sits atop your small head with a pair of cute and upright bunny ears sprouting on top. You can turn them in many directions which is perfect for detecting predators in Underburrow.
{
(if: $cum is 0)[You are clean as a whistle!]
(else-if: $cum is 1)[You have a bit of seed on you from your last encounter.]
(else-if: $cum is 2)[The scent of seed is evident as you stand there with a good amount of it on you.]
(else-if: $cum is 3)[You must have encountered some vile beast to be nearly coated from head-to-toe in its seed.]
(else-if: $cum is 4)[It is in your hair, all over your body and somehow not in your eyes. You really have to go clean up!]
}
You have raped $victims times.{
(if: $armor is $naked)[You're fully exposed, unabashed by your bestial appearance and even revel in the stares you get.]
(else:)[You are currently wearing (print: $armor's armor)]
}
You may have once been a bunny, but now you look like the most savage incarnation of one, a were-rabbit. Almost an additional foot tall, your powerful body sits on strong wild-furred legs with vicious claws decorating your foot paws. The rest of your body has become somewhat proportional to your magnificent thighs with wild and thick (either:...$hair) fur covering your limbs and portions of your torso. A thick trail of fur leading down to the (either:...$hair) mane that is covering your crotch runs up to your belly button and is surrounded by tight $skin2 (either:...$skin) skin, muscles rippling visibly underneath.
Your (either:...$beastcock) (either:...$cockdesc) permanently hangs half-hard out of your musky and wild crotchmane and forever leaking from the latent arousal that has made its home inside you. Veins cover its (either:...$skin) length, pulsating to feed it fresh blood while a (either:...$beastcock) pair of (either:...$balls) (either:...$balldesc) hangs heavily underneath, producing plenty of virile bunny seed. When half-hard, your cock drapes downward, pulsating at 8 inches, and grows to a veritable 12 when fully hard.
Your body is at the pinnacle of physical form, fitting a beast such as yourself. Dense and powerful muscles cover you from head to toe, contained by your tight (either:...$skin) skin, and your natural curves are gone, replaced with powerful muscles that are hard as stone. Your wild, fluffy tail rests on top of your round and hard asscheeks.
Between your muscled cheeks lies your (either:...$skin) (either:...$analdesc) which is nigh impossible to penetrate and when it is, it easily reverts back to its original tightness.
The growth of (either:...$hair) fur on your chest has only grown wilder and forms a thick mane around your neck while curling around your (either:...$nipples) nipples. Your face no longer has the innocence of a bunny and instead it has been replaced by a ferocious and primal visage visage of a feral rabbit. Beauty and power meld together on your face to form you a potent breeder.
Your mouth sticks out more from the two large front teeth with two vicious pairs of fangs flanking them. Your rosy tongue is coarse, long and wide, ever wriggling within.
(upperfirst: $length2), (either:...$hair) and (either:...$hairstyle) hair sits atop your head with a pair of large and drooping bunny ears sprouting on top. You can turn them in many directions which is perfect for detecting predators in Underburrow.
{
(if: $cum is 0)[You are clean as a beast can be.]
(else-if: $cum is 1)[You have a bit of seed on you from your last encounter.]
(else-if: $cum is 2)[The scent of seed is evident as you stand there with a good amount of it on you.]
(else-if: $cum is 3)[You must have encountered some vile beast to be nearly coated from head-to-toe in its seed.]
(else-if: $cum is 4)[It is in your hair, in your fur, and all over your body and somehow not in your eyes. You really have to go clean up.]
}
You have raped $victims times.{
(if: $armor is $knight_armor)[*You're already wearing it.* (display: "inventory")]
(else-if: $armor is $bat_dominatrix_armor)[(set: $bonusdamage to $bonusdamage - 2)(set: $invBDA to $invBDA + 1) (set: $armor to $rat_bone_armor)[*Knight Armor equipped* (set: $invKA to $invKA - 1) (display: "inventory")]]
(else-if: $armor is $naked)[(set: $armor to $knight_armor)[*Knight Armor equipped* (set: $invKA to $invKA - 1) (display: "inventory")]]
(else-if: $armor is $rat_bone_armor)[(set: $invBRA to $invBRA + 1) (set: $armor to $knight_armor)[*Knight Armor equipped* (set: $invKA to $invKA - 1) (display: "inventory")]]
(else-if: $armor is $leather_armor)[(set: $invLA to $invLA + 1) (set: $armor to $knight_armor)[*Knight Armor equipped* (set: $invKA to $invKA - 1) (display: "inventory")]]
(else-if: $armor is $cleric_robes)[(set: $invCR to $invCR + 1) (set: $armor to $knight_armor)[*Knight Armor equipped* (set: $invKA to $invKA - 1) (display: "inventory")]]
}{
(unless: $armor is $knight_armor)[*You aren't wearing it right now.* (display: "inventory")]
(else:)[(set: $invKA to $invKA + 1) (set: $armor to $naked)[*Knight Armor unequipped* (display: "inventory")]]
}{
(if: $armor is $cleric_robes)[*You're already wearing it.* (display: "inventory")]
(else-if: $armor is $bat_dominatrix_armor)[(set: $bonusdamage to $bonusdamage -2)(set: $invBDA to $invBDA + 1) (set: $armor to $leather_armor)[*Cleric Robes equipped* (set: $invCR to $invCR - 1) (display: "inventory")]]
(else-if: $armor is $naked)[(set: $armor to $cleric_robes)[*Cleric Robes equipped* (set: $invCR to $invCR - 1) (display: "inventory")]]
(else-if: $armor is $rat_bone_armor)[(set: $invBRA to $invBRA + 1) (set: $armor to $cleric_robes)[*Cleric Robes equipped* (set: $invCR to $invCR - 1) (display: "inventory")]]
(else-if: $armor is $knight_armor)[(set: $invKA to $invKA + 1) (set: $armor to $cleric_robes)[*Cleric Robes equipped* (set: $invCR to $invCR - 1) (display: "inventory")]]
(else-if: $armor is $leather_armor)[(set: $invLA to $invLA + 1) (set: $armor to $cleric_robes)[*Cleric Robes equipped* (set: $invCR to $invCR - 1) (display: "inventory")]]
}{
(unless: $armor is $cleric_robes)[*You aren't wearing it right now.* (display: "inventory")]
(else:)[(set: $invCR to $invCR + 1) (set: $armor to $naked)[*Cleric Robes unequipped* (display: "inventory")]]
}Introspection - *Allows you to glean into your current Submission/Confidence levels and progress.*Virile - *You produce a lot more seed than ordinary bunnies, whether through the forces of Underburrow or experimentation. Expect messier orgasms.*(if: (passage:)'s tags contains "nosidebar")[<!--Do nothing-->]
(else:)[
$name
Health: $hp
Strength: $strength
Agility: $agility
Intelligence: $intelligence
Charisma: $charisma
Depravity: $depravity
Rubies: $ruby
Aphrodisia Crystals: $aphrodisia_crystals
Energy: $energy
Days: $day
][Alpha]<Alpha|
(click: ?Alpha)[Done!(loadgame: "Alpha")]
[Beta]<Beta|
(click: ?Beta)[Done!(loadgame: "Beta")]
[Delta]<Delta|
(click: ?Delta)[Done!(loadgame: "Delta")]
[Gamma]<Gamma|
(click: ?Gamma)[Done!(loadgame: "Gamma")]
[Omega]<Omega|
(click: ?Omega)[Done!(loadgame: "Omega")]
[[Back|Start]]Scavenger - *Scavenging in Underburrow is a useful skill. Gain more rubies in loot.*{
(set: $bonusdamage to $bonusdamage +1)[ *You feel the power of the potion surge through your limbs.* ]
(set: $wppotion to 1)
(set: $invWPP to $invWPP - 1)
(display: "inventory")
}*Get up desc*
[[Continue the fight|Combat Test Player Attack]]
(set: $hp to 5)(set: $energy to $energy -1)
(if: (random: 1, 20) + $tohit >= 8 + $eac)[*You hit it with your (print: $weapon's weapon)!*
(if: $weapon contains "strength")[(set: $ehp to $ehp - ($weapon's damage + $bonusdamage + ($strength/2))- $submissivenesslvl)]
(if: $weapon contains "agility")[(set: $ehp to $ehp - ($weapon's damage + $bonusdamage + ($agility/2)) - $submissivenesslvl)]
(if: $weapon contains "agony")[(set: $agony to $agony +1)]
(if: $talents contains "Righteousness")[(set: $ehp to $ehp - ($confidencelvl/2))]
(if: $ehp < 1)[[[You've defeated the enemy|victory]]!]
(else:)[<nothing>]]
(else:)[*You missed!*]
(if: (random: 1, 20) + $tohit >= 8 + $eac)[*You hit it with your (print: $weapon's weapon)!*
(if: $weapon contains "strength")[(set: $ehp to $ehp - ($weapon's damage + $bonusdamage + ($strength/2))- $submissivenesslvl)]
(if: $weapon contains "agility")[(set: $ehp to $ehp - ($weapon's damage + $bonusdamage + ($agility/2)) - $submissivenesslvl)]
(if: $weapon contains "agony")[(set: $agony to $agony +1)]
(if: $talents contains "Righteousness")[(set: $ehp to $ehp - ($confidencelvl/2))]
(if: $ehp < 1)[[[You've defeated the enemy|victory]]!]
(else:)[(display: "Combat Midturn")]]
(else:)[*You missed!* (display: "Combat Midturn")](if: $negotiate is 1)[*They don't seem intent on listening to you.*
(display: "Combat Test Enemy Attack")]
(else:)[(if: (random: 1, 20) + $charisma + $negotiation_bonus > 8 + $echarisma)[
*Success Negotiation desc.*
(if: $charisma >= $echarisma)[ [[Seduce|Negotiation Seduction]] ]
(else:)[ (link-goto: "Continue", $lasthome) ]]
(else:)[*Fail Negotiation desc.* (set: $negotiate to 1)
(display: "Combat Test Enemy Attack")]](if: (random: 1, 20) + $tohit >= 8 + $ratac)[*You hit it with your (print: $weapon's weapon)!*
(if: (random: 1,20) + $toughness < ($strength/2) + ($weapon's damage/2))[(set: $daze to (random: 1,3) + ($strength/2)) *You succeed in stunning them!* (display: "Combat Midturn")]
(else:)[*You fail to stun them.*
(display: "Combat Midturn")]]
(else:)[*You miss!*
(display: "Combat Midturn")](if: $intimidate is 1)[*You try to be mean and scary but failing to do so last time made it a pointless endeavour.*
(display: "Combat Test Enemy Attack")]
(else:)[(if: (random: 1, 20) + $strength + $intimidate_bonus > 8 + $estrength)[
*Success Intimidation desc.*
(if: $strength >= $estrength)[ [[Subjugate|Intimidation Subjugation]] ]
(else:)[ (link-goto: "Continue", $lasthome) ]
(set: $confidence to $confidence +1)]
(if: $confidence > 24)[(set: $confidencelvl to $confidencelvl + 1) (if: $confidencelvl > 6)[(set: $confidencelvl to 6)] (set: $confidence to 0)]
(else:)[*Fail Intimidation desc.* (set: $intimidate to 1)
(display: "Combat Test Enemy Attack")]](if: $miraclepoints is 0)[*Not enough miracle points!*
(display: "Combat Test Enemy Attack")]
(else:)[
(set: $miraclepoints to $miraclepoints - 1)
(if: (random: 1, 20) + $eintelligence < 8 + $confidencelvl + $intelligence)[*Your light flashes out of your paw and the enemy flinches away from it. It has left a sizzling mark on them and you can see it has drained them somewhat.*
(set: $max to $max - 2)
[[Continue|Combat Midturn]]]
(else:)[*Your light flashes out of your paw and the enemy flinches away from it. But that's it. Nothing else happens.*
[[Continue|Combat Midturn]]]]{
(if: $miraclepoints < 2)[*Not enough miracle points!*
(display: "Combat Test Enemy Attack")]
(else:)[
(set: $miraclepoints to $miraclepoints - 2)
(if: (random: 1, 20) + $eintelligence + $echarisma < 5 + $confidencelvl + $intelligence + $trinket's miraclepower)[*A solid ball of light forms in your upraised paw before it suddenly shoots into a white lance, hitting the enemy in the chest. They cry out and you watch as the darkness of Underburrow is purged away from them!*
[[Continue|Lightbeam Victory]]]
(else:)[*A solid ball of light forms in your upraised paw before it suddenly shoots into a white lance, hitting the enemy in the chest. They let out a little cry and a sizzling mark remained at the spot they were hit. It didn't purge away the darkness, though...*
(set: $ehp to $ehp -3)
[[Continue|Combat Midturn]]]]
}*Submission desc.*
(either: (display: "submit scene 1"), (display: "submit scene 2"), (display: "submit scene 3"))
(set: $agony to 0)
{
(if: (random: 1,20) + $agility + $seduction > 8 + $echarisma)[*Your lusty services pleased your lover so much that they spared your purse and made it even heavier!*
(set: $ruby to $ruby + (random: 1, $drop))]
(else:)[*Despite your lustful attempts, your enemy wasn't impressed and helped themselves to some of your rubies!*
(set: $ruby to $ruby - (random: 1, $drop))]
(set: $submissiveness to $submissiveness + 5)
(if: $submissiveness > 24)[(set: $submissivenesslvl to $submissivenesslvl + 1) (if: $submissivenesslvl > 6)[(set: $submissivenesslvl to 6)] (set: $submissiveness to 0)]
}
{
(if: $talentsAphrodisia is 1)[
(if: (random: 1,20) + $charisma + $submissionlvl >= 15)[*After the sexual encounter, you feel your sack has swollen and bulging. Stroking your cock you quickly bring yourself to orgasm and watch as smooth pink crystals splatter to the ground alongside your bunny seed.*
(set: $aphrodisia_crystals to $aphrodisia_crystals + (random: 1, 2) + $trinket's aphrodisiabonus + $aphrodisia_bonus)]
(else:)[*Your sack remains bereft of the beautiful crystals. this time.*]]
}
(link-goto: "Continue", $lasthome){
(if: (random: 1, 20) + $agility + $escape_bonus > 8 + $eagility)[*Escape desc*
(link-goto: "Continue", $lasthome)]
(set: $agony to 0)
(else:)[*Fail desc*
(set: $ehp to $ehp +3)
(display: "Combat Test Enemy Attack")]
}(if: $aphrodisia_crystals < 3)[*Not enough crystals!*
(display: "Combat Midturn")]
(else:)[
(set: $aphrodisia_crystals to $aphrodisia_crystals -3)
(if: (random: 1, 20) + $toughness + ($charisma/2) < 5 + $submissionlvl + $charisma)[(set: $max to $max - 1)
*Dark tendrils are drawn from your perverted mind and send them lancing at your target with vicious intent. It strikes true as their body jitters with orgasmic delight from all the perverse visions you have inflicted upon them.*
(display: "Combat Midturn")]
(else:)[*Dark tendrils are drawn from your perverted mind and send them lancing at your target with vicious intent. Through sheer will and focus they ward off your psychic assault!*
(display: "Combat Midturn")]]{
(set: $armorbonus to $armorbonus +1)[*You feel the potion take effect, imperceptibly hardening your skin.* ]
(set: $wdpotion to 1)
(set: $invWDP to $invWDP - 1)
(display: "inventory")
}{
(set: $bonusdamage to $bonusdamage +3)[ *It's bitter-tasting and already you feel your muscles tense up with pent-up energy and power.* ]
(set: $sppotion to 3)
(set: $invSPP to $invSPP - 1)
(display: "inventory")
}{
(set: $armorbonus to $armorbonus +3)[ *As your skin hardens, a soft bioluminescense settles on the surface of it.* ]
(set: $sdpotion to 3)
(set: $invSDP to $invSDP - 1)
(display: "inventory")
}[[Attack|Combat Test Player Attack]]
[[Attempt to Flee]]
[[Defend]]
(if: $talentReflexes is 1)[ [[Double Attack]] (if: $energy is 0)[(mouseover-replace: "Double Attack")[*Not enough stamina.*]]]
(else:)[ [Locked] ]
(if: $talentThirst is 1)[ [[Submit]]]
(else:)[ [Locked] ]
(if: $talentsSocialBunny is 1)[ [[Negotiate]](if: $negotiate is 1)[(mouseover-replace: "Negotiate")[*You already tried to settle this peacefully.*]]]
(else:)[ [Locked] ]
(if: $talentMenacing is 1)[ [[Intimidate]] (if: $intimidate is 1)[(mouseover-replace: "Intimidate")[*You already tried to intimidate them.*]]]
(else:)[ [Locked] ]
(if: $weapon's effect is "daze")[ [[Daze Attack]]]
(else:)[ [Locked] ]
(if: $talentsPiety is 1)[ [[Cast Overburrow's Light]] (if: $miraclepoints is 0)[(mouseover-replace: "Cast Overburrow's Light")[*Not enough miracle points!*]]]
(else:)[ [Locked] ]
(if: $talentCleric is 1)[ [[Cast Lightbeam]] (if: $miraclepoints is < 2)[(mouseover-replace: "Cast Lightbeam")[*Not enough miracle points!*]]]
(else:)[ [Locked] ]
(if: $talentPleasureSlave is 1)[ [[Cast Mindrape]] (if: $aphrodisia_crystals is < 3)[(mouseover-replace: "Cast Mindrape")[*Not enough crystals!*]]]
(else:)[ [Locked] ]{
(set: $strength to $strength +2)[*The power of the large rats surges through you, your muscles gaining a little bit of mass.* ]
(set: $spotion to 1)
(set: $invSP to $invSP - 1)
(display: "inventory")
}{
(set: $agility to $agility +2)[*You feel your limbs relax, spine stretch and your movements grow smoother than before, the grace of bats flowing through you.* ]
(set: $apotion to 1)
(set: $invAP to $invAP - 1)
(display: "inventory")
}{
(if: $agony > 0)[(set: $ehp to $ehp -1)(set: $agony to $agony -1)]
(if: $agony < 0)[(set: $agony to 0)]
(if: $daze > 0)[*Enemy is stunned* (set: $daze to $daze - $toughness)
(display: "Combat Options Test")]
(else:)[(display: "Test Combat Enemy Attack")]}*You take on a defensive stance, increasing your defense for one enemy turn.*
{
(set: $defensestance to 1)
(set: $armorbonus to $armorbonus +2)
}
(display: "Combat Midturn")This is where you can check your rank and reputation in Overburrow.
**Rats**
{
(if: $ratrank is 0)[Nobody - *The rats consider you a nobody. Most will just attack you. Few might be interested in having you as a servant, however.*]
(else-if: $ratrank is 1)[Rat Scum - *You are just barely above a rat's meal or slave. Despite this, rats are more than willing to strike you down and rape you. You have access to the outer slums of the rat stronghold.*]
(else-if: $ratrank is 2)[Rat Peon - *Above scum but still a position of menial labor and tasks that are performed by the weakest rats. You can trade with the rats and access the inner slums along the edges of the Gorge.*]
(else-if: $ratrank is 3)[Rat Brute - *You've defeated and raped a worthy foe in an arena or during an official duel before an officer. You may serve in the upper levels of the Gorge.*]
(else-if: $ratrank is 4)[Rat Warrior - *Your status is proof that you're as strong as any rat and are worthy of making the middle shelf of the Gorge your home.*]
(else-if: $ratrank is 5)[Rat Elite - *You lay claim to the right of serving as the Overlord's Guard and have earned yourself his favor alongside access to the Gorge Fortress.*]
}
**Bats**
{
(if: $batrank is 0)[Prey - *To the Bats you're to be captured, had fun with and enslaved. Some might be willing to induct you into their cult if you make yourself useful.*]
(else-if: $batrank is 1)[Bat Slave - *Everyone, even bats, start as slaves in the Dominion. You live to serve your Dominatrix and are only allowed passage through their lands mostly unhindered while their spires remain closed.*]
(else-if: $batrank is 2)[Bat Acolyte - *A step above slaves, you are on your first step to becoming part of the Aphrodisia Cult. You gain access to the bottom of your mistress' spire where you shall serve.*]
(else-if: $batrank is 3)[Bat Cultist - *You have been inducted into the Cult via profane ritual. Slaver parties are no longer a threat and are allowed to the higher levels of your mistress' spire.*]
(else-if: $batrank is 4)[Bat Ritualist - *You engage in dark rituals and orgies within the spire. You now command slaves of your own and have your own domain in your mistress' spire.*]
(else-if: $batrank is 5)[Bat Priest - *You've achieved the highest rank a non-bat can have in the Dominion. You spread the profane and lustful word of the bats to all willing to hear. You have access to your Domantrix's ear and their chambers.*]
Underburrow Reputation - $underburrowrep
Overburrow Reputation - $overburrowrep
Mole Reputation - $molerep
[[Go back to Stats & Appearance|Stats and Appearance]]
(link-goto: "Leave Menu", $lastPassage)*Background Chosen*
{
(set: $background to "Squire")
(set: $maxhp to $maxhp + 5)
(set: $hp to $hp +5)
}
(display: "Creation Attributes")*Background Chosen*
{
(set: $background to "Courier")
(set: $escape_bonus to $escape_bonus +2)
}
(display: "Creation Attributes")*Background Chosen*
{
(set: $background to "Ruby")
(set: $ruby to $ruby + 10)
}
(display: "Creation Attributes")*Background Chosen*
{
(set: $background to "Bookworm")
(set: $talentpoints to $talentpoints +1)
}
(display: "Creation Attributes")[[Rape Option 1]]
[[Rape Option 2]]
[[Rape Option 3]]*Rape desc*
(set: $victims to $victims +1)
(link-goto: "Leave", $lasthome)*Rape desc*
(set: $victims to $victims +1)
(link-goto: "Leave", $lasthome)*Rape desc*
(set: $victims to $victims +1)
(link-goto: "Leave", $lasthome)(if: $enemy_gender is "Male")[*Male Collect desc.*]
(else-if: $enemy_gender is "Female")[*Female Collect desc.*]
(set: $bseed to $bseed +1)
(link-goto: "Continue", $lasthome)*Rat Collect desc.*
(set: $rseed to $rseed +1)
(link-goto: "Continue", $lasthome)*Sex Scene*
{
(if: $talentsAphrodisia is 1)[
(if: (random: 1,20) + $charisma + $submissionlvl >= 15)[*After the sexual encounter, you feel your sack has swollen and bulging. Stroking your cock you quickly bring yourself to orgasm and watch as smooth pink crystals splatter to the ground alongside your bunny seed.*
(set: $aphrodisia_crystals to $aphrodisia_crystals + (random: 1, 2) + $trinket's aphrodisiabonus + $aphrodisia_bonus)]
(else:)[*Your sack remains bereft of the beautiful crystals. this time.*]]
}
{
(set: $xp to $xp + $exp)
(set: $agony to 0)
}
(link-goto: "Leave", $lasthome)*Rape scene*
{
(if: $talentsAphrodisia is 1)[
(if: (random: 1,20) + $charisma + $submissionlvl >= 15)[*After the sexual encounter, you feel your sack has swollen and bulging. Stroking your cock you quickly bring yourself to orgasm and watch as smooth pink crystals splatter to the ground alongside your bunny seed.*
(set: $aphrodisia_crystals to $aphrodisia_crystals + (random: 1, 2) + $trinket's aphrodisiabonus + $aphrodisia_bonus)]
(else:)[*Your sack remains bereft of the beautiful crystals. this time.*]]
}
{
(set: $xp to $xp + $exp)
(set: $ruby to $ruby + (random: 1, $drop))
(set: $victims to $victims +1)
(set: $agony to 0)
}
(link-goto: "Leave", $lasthome)*Dark Rape scene*
(set: $slave to $slave +1)
(set: $victims to $victims +1)
(link-goto: "Leave", $lasthome)*Lighbeam Victory Desc.*
(display: "Sex Options")
{
(if: $talentsUnderburrowReagentCollector is 1)[
(if: $enemy_type is "Bat")[ [[Collect Bat Fluids|Collect Bat Good]]]
(else-if: $enemy_type is "Rat")[ [[Collect Rat Seed|Collect Rat Good]]]]
}
(link-goto: "Leave", $lasthome)
{
(if: $talentsPride is 1)[(set: $confidence to $confidence +3)]
(else:)[(set: $confidence to $confidence +1)]
(if: $confidence > 24)[(set: $confidencelvl to $confidencelvl + 1) (if: $confidencelvl > 6)[(set: $confidencelvl to 6)] (set: $confidence to 0)]
(set: $xp to $xp + $exp)
(set: $ruby to $ruby + (random: 1, $drop))
(if: $wppotion > 0)[(set: $wppotion to $wppotion - 1)]
(if: $wppotion is 0)[(set: $bonusdamage to 0)]
(if: $sppotion > 0)[(set: $sppotion to $sppotion - 1)]
(if: $sppotion is 0)[(set: $bonusdamage to 0)]
(if: $wdpotion > 0)[(set: $wdpotion to $wdpotion - 1)]
(if: $wdpotion is 0)[(set: $armorbonus to 0)]
(if: $sdpotion > 0)[(set: $sdpotion to $sdpotion - 1)]
(if: $sdpotion is 0)[(set: $armorbonus to 0)]
(set: $agony to 0)
}
Double-click this passage to edit it.*Background Chosen*
{
(set: $background to "Dabbler")
(set: $depravity to 2)
}
(display: "Creation Attributes")(if: $enemy_gender is "Male")[*Male Collect desc.*]
(else-if: $enemy_gender is "Female")[*Female Collect desc.*]
(set: $bseed to $bseed +1)
(link-goto: "Continue", $lasthome)*Rat Collect desc.*
(set: $rseed to $rseed +1)
(link-goto: "Continue", $lasthome)*Which part of you do you wish to change?*
[[Fur Colour|Trans Fur Colour]]
[[Skin Colour|Trans Skin Colour]]
[[Equipment Size|Trans Equipment Size]]The colour of your coat and hair.
[[Brown|Trans Brown]]
[[Ginger|Trans Ginger]]
[[Black|Trans Black]]
[[Grey|Trans Grey]]The colour of your $skin2 skin.
[[Tanned|Trans Tanned]]
[[White|Trans White]]
[[Black|Trans Black Skin]]
[[Pale|Trans Pale]]What size do you desire?
[[Hung|Trans Hung]]
[[Proportional|Trans Proportional]]
[[Cute|Trans Cute]](if: $hair contains (a: "brown", "chocolate", "hazel"))[*Nothing happens except for a slight buzz running through your fur. You do notice that the colour has grown stronger, though.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, changes sweep over your hair and fur, the changes starting from the roots and upwards as each individual (either:...$hair) hair on your body changes to a deep brown!*
(set: $hair to (a: "brown", "chocolate", "hazel"))
(link-goto: "Continue", $lastPassage)](if: $hair contains (a: "firey-orange", "ginger", "light crimson"))[*Nothing happens except for a slight buzz running through your fur. You do notice that the colour has grown stronger, though.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, changes sweep over your hair and fur, the changes starting from the roots and upwards as each individual (either:...$hair) hair on your body changes to a firey orange!*
(set: $hair to (a: "firey-orange", "ginger", "light crimson"))
(link-goto: "Continue", $lastPassage)](if: $hair contains (a: "black", "coal-black", "raven"))[*Nothing happens except for a slight buzz running through your fur. You do notice that the colour has grown stronger, though.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, changes sweep over your hair and fur, the changes starting from the roots and upwards as each individual (either:...$hair) hair on your body changes to pitch black!*
(set: $hair to (a: "black", "coal-black", "raven"))
(link-goto: "Continue", $lastPassage)](if: $hair is (a: "grey", "ivory", "silvery"))[*Nothing happens except for a slight buzz running through your fur. You do notice that the colour has grown stronger, though.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, changes sweep over your hair and fur, the changes starting from the roots and upwards as each individual (either:...$hair) hair on your body changes to an ashen gray!*
(set: $hair to (a: "grey", "ivory", "silvery"))
(link-goto: "Continue", $lastPassage)]
(if: $cock is (a: "short", "small", "3 inch long", "adorable"))[*After you drink the last drop of the odd-tasting potion, you feel the heat of it settle comfortably around your crotch as you will it to change your (either:...$cock) package. The first changes come with a sense of tightness in your (either:...$cock) (either:...$cockdesc) and (either:...$balls) (either:...$balldesc), both engorging. At full mast, your (either:...$cockdesc) begins to stretch and bloat rapidly with pleasant tingles running up the swelling length.*
*Precum dribbles out of your (either:...$cockdesc) as your (either:...$balldesc) grow too large for the small sack they called home. You thought it would be a painful experience to boot but all you felt was exquisite and pleasureable moments of tightness while the sack stretched around your growing (either:...$balldesc).*
*Soon enough your (either:...$cockdesc) grew to an impressive 9 inches and and fat enough for a proper handhold. Hefty (either:...$ballsdesc) below rested in a more spacious furry sack, the transformation now complete.*
(link-goto: "Continue", $lastPassage)
(set: $cock to (a: "long", "lengthy", "9 inch long", "elongated"))
(set: $cockwidth to (a: "fat", "thick", "massive", "3 inch thick"))
(set: $balls to (a: "heavy", "wide", "fat", "meaty"))]
(else-if: $cock is (a: "average", "proportional", "6 inch long", "medium"))[*After you drink the last drop of the odd-tasting potion, you feel the heat of it settle comfortably around your crotch as you will it to change your (either:...$cock) package. The first changes come with a sense of tightness in your (either:...$cock) (either:...$cockdesc) and (either:...$balls) (either:...$balldesc), both engorging. At full mast, your (either:...$cockdesc) begins to stretch and bloat rapidly with pleasant tingles running up the swelling length.*
*More precum than usual began to dribble out of your growing shaft with the (either:...$balldesc) becoming swollen with more mass inside your sack that slowly stretched under their weight. Pleasured tingles swept over your entire crotch as the transformation neared its completion.*
*Soon enough your (either:...$cockdesc) grew to an impressive 9 inches and and fat enough for a proper handhold. Hefty (either:...$ballsdesc) below rested in a more spacious furry sack, the transformation complete.*
(link-goto: "Continue", $lastPassage)
(set: $cock to (a: "long", "lengthy", "9 inch long", "elongated"))
(set: $cockwidth to (a: "fat", "thick", "massive", "3 inch thick"))
(set: $balls to (a: "heavy", "wide", "fat", "meaty"))]
(else-if: $cock is (a: "long", "lengthy", "9 inch long", "elongated"))[*You drink the potion and look down to your package as it engorges from the warmth. Unfortunately it only results in imperceptible growth, being already large as is.*
(link-goto: "Continue", $lastPassage)]
(if: $cock is (a: "short", "small", "3 inch long", "adorable"))[*After you drink the last drop of the odd-tasting potion, you feel the heat of it settle comfortably around your crotch as you will it to change your (either:...$cock) package. The first changes come with a sense of tightness in your (either:...$cock) (either:...$cockdesc) and (either:...$balls) (either:...$balldesc), both engorging. At full mast, your (either:...$cockdesc) begins to stretch and bloat rapidly with pleasant tingles running up the swelling length.*
*Precum dribbles out of your (either:...$cockdesc) as your (either:...$balldesc) grow too large for the small sack they called home. You thought it would be a painful experience to boot but all you felt was exquisite and pleasureable moments of tightness while the sack stretched around your growing (either:...$balldesc).*
*Soon enough your (either:...$cockdesc) grew to a lovely 6 inches and large enough for a proper handhold. Average-sized (either:...$ballsdesc) below rested in a more spacious furry sack, the transformation complete.*
(link-goto: "Continue", $lastPassage)
(set: $cock to (a: "average", "proportional", "6 inch long", "medium"))
(set: $cockwidth to (a: "slim", "slender", "average", "1 inch thick"))
(set: $balls to (a: "small", "average", "golf-sized", "1 inch"))]
(else-if: $cock is (a: "long", "lengthy", "9 inch long", "elongated"))[*After you drink the last drop of the odd-tasting potion, you feel the heat of it settle comfortably around your crotch as you will it to change your (either:...$cock) package. The first changes come with a sense of lightness in your (either:...$cock) (either:...$cockdesc) and (either:...$balls) (either:...$balldesc), both slowly shrinking. Your flaccid $cockdesc partially shriveled into itself as the transformation continued.*
*Your (either:...$balls) (either:...$balldesc) followed suit in their shrinking, some precum being squeezed out of them and out your (either:...$cockdesc) in an potion-induced orgasm, making you squirm where you stand..*
*After a few moments more, your (either:...$cockdesc) had shrunk to a lovely 6 inches and is much easier to grasp now. Your (either:...$balldesc) have also gotten to average size as well, the transformation now complete.*
(link-goto: "Continue", $lastPassage)
(set: $cock to (a: "average", "proportional", "6 inch long", "medium"))
(set: $cockwidth to (a: "slim", "slender", "average", "1 inch thick"))
(set: $balls to (a: "small", "average", "golf-sized", "1 inch"))]
(else-if: $cock is (a: "average", "proportional", "6 inch long", "medium"))[*You drink the potion and look down to your package as it engorges from the warmth. Unfortunately it only results in imperceptible change, being propotional as is.*
(link-goto: "Continue", $lastPassage)]
(if: $cock is (a: "short", "small", "3 inch long", "adorable"))[*You drink the potion and look down to your package as it engorges from the warmth. Unfortunately it only results in imperceptible change, being cute and small as is.*
(link-goto: "Continue", $lastPassage)]
(else-if: $cock is (a: "long", "lengthy", "9 inch long", "elongated"))[*After you drink the last drop of the odd-tasting potion, you feel the heat of it settle comfortably around your crotch as you will it to change your (either:...$cock) package. The first changes come with a sense of incredible lightness in your (either:...$cock) (either:...$cockdesc) and (either:...$balls) (either:...$balldesc) as both slowly shrink. Your flaccid (either:...$cockdesc) partially shriveled into itself as the transformation continued.*
*Your (either:...$balls) (either:...$balldesc) followed suit in their shrinking with a lot of precum and cum being squeezed out of them and out your (either:...$cockdesc) in an potion-induced orgasm, making you squirm where you stand.*
*After a few moments more, your (either:...$cockdesc) had shrunk to a small and cute 3 inches and it deflated to disappear into your . Your (either:...$balldesc) have also gotten to average size as well, the transformation complete.*
(link-goto: "Continue", $lastPassage)
(set: $cock to (a: "short", "small", "3 inch long", "adorable"))
(set: $cockwidth to (a: "tiny", "thin", "cute", "clitty"))
(set: $balls to (a: "tiny", "pea-sized", "hidden",))]
(else-if: $cock is (a: "average", "proportional", "6 inch long", "medium"))[*After you drink the last drop of the odd-tasting potion, you feel the heat of it settle comfortably around your crotch as you will it to change your (either:...$cock) package. The first changes come with a sense of lightness in your (either:...$cock) (either:...$cockdesc) and (either:...$balls) (either:...$balldesc), both slowly shrinking. Your flaccid $cockdesc partially shriveled into itself as the transformation continued.*
*Your (either:...$balls) (either:...$balldesc) followed suit in their shrinking, some precum being squeezed out of them and out your (either:...$cockdesc) in an potion-induced orgasm, making you squirm where you stand..*
*After a few moments more, your (either:...$cockdesc) had shrunk to a lovely 6 inches and is much easier to grasp now. Your (either:...$balldesc) have also gotten to average size as well, the transformation now complete.*
(link-goto: "Continue", $lastPassage)
(set: $cock to (a: "short", "small", "3 inch long", "adorable"))
(set: $cockwidth to (a: "tiny", "thin", "cute", "clitty"))
(set: $balls to (a: "tiny", "pea-sized", "hidden",))]*plink*
*plink*
*plink*
You've been listening to that noise ever since you've been tossed into your dank cell a few days ago. The only noise in this dark dungeon. The cot you are sitting on was hard as a rock and the straw for bedding did little to keep your nude body warm.
As a rabbit, dimly-lit underground areas used to be comforting, reminding you of home, but now there was only apprehension and anxiety while you wait for your one-way trip to Underburrow.
Today was the day.
Your ears perk up when the noise of guards approaching came through the door.
"We've only got this one, right?" Said one.
"Yep. Poor bastard." Said another.
The latches at the door unlocked one by one from the other side and it slowly swung open to reveal bright torchlight that nearly blinded you and the armed guards.
"Alright, bud. Up and at 'em!"
The guards haven't beaten you before but you had a feeling they might if you didn't listen to them so you got up and extended your hands for them to put on your shackles.
"Good boy."
[[Continue|Intro part 2]]They led you down the moist hall of the cell block with you between the two guards.
You're sure there are other prisoners but looks like nobody but you earned the harshest penalty.
Instead of going up the spiral staircase you remembered when you were imprisoned, the guard in front went further down into the dimly-lit depths. The staircase was so tight that you ended up being pressed by both guards, their armor cold and unyielding against your soft flesh.
The uncomfortable experience soon ended when the staircase opened into a straight and wider one with more cells and a distant bottom.
The deeper you went, the more the pressure inside you boiled. You heard horrible things about Underburrow, about the vicious and barbaric rats, twisted creatures and what else. Everybody said no one came back from there.
Each step you took brought you closer to that fate and you couldn't help but get jittery with fear.
A single door waited for you at the bottom, behind it a circular chamber with a single, large, gaping hole with only darkness inside.
Before you had time to think, the guard behind you gave you a quick shove and down you went.
[[Continue|Intro part 3]]You fell through darkness, screaming your lungs out until you lost breath. Warm air wafted from below with an odd scent.
You then felt the air disperse and the immense mass of rock that surrounded you like a tube disappear along with it as you saw a rocky ceiling of slick stalactites speckled with rocks brimming with an inner light.
It came as a welcome diversion, your breath quick, shallow and shaky while you continued to fall and wondering if this was an execution and not a banishment. You only caught a glimpse of their reflection on a watery surface below before you hit it head on.
Now there was only darkness...
[[Continue...|Intro part 4]]Double-click this passage to edit it.{*Bat Whip Dropped*
(set: $invBPW to $invBPW - )}
(display: "inventory"){*Dagger Dropped*
(set: $invD to $invD - 1)}
(display: "inventory"){*Simple Club Dropped*
(set: $invSC to $invSC - 1)}
(display: "inventory"){*Two-handed Bunny Sword Dropped*
(set: $invB2H to $invB2H - 1)}
(display: "inventory")*Long Sword Dropped*
(display: "inventory")
(set: $invLS to $invLS - 1)*Short Sword Dropped*
(display: "inventory")
(set: $invSS to $invSS - 1){*Rat war Blade Dropped*
(set: $invRWB to $invRWB - 1)}
(display: "inventory"){*Rat Great Hammer Dropped*
(set: $invRGH to $invRGH - 1)}
(display: "inventory"){*Leather Armor Dropped*
(set: $invLA to $invLA - 1)}
(display: "inventory"){*Bat Dominatrix Armor Dropped*
(set: $invBDA to $invBDA - 1)}
(display: "inventory"){*Bone Rat Armor Dropped*
(set: $invBRA to $invBRA - 1)}
(display: "inventory"){*Knight Armor Dropped*
(set: $invKA to $invKA - 1)}
(display: "inventory"){*Cleric Robes Dropped*
(set: $inv to $inv - (a: "cleric robes"))}
(display: "inventory")You're currently wearing (print: $armor's armor).
{(if: $armor is $leather_armor)[[[Unequip|unequip leather]]]
(else-if: $armor is $bat_dominatrix_armor)[[[Unequip|unequip bat armor]]]
(else-if: $armor is $rat_bone_armor)[[[Unequip|unequip rat armor]]]
(else-if: $armor is $knight_armor)[[[Unequip|unequip knight armor]]]
(else-if: $armor is $cleric_robes)[[[Unequip|unequip cleric robes]] ]}You're currently holding (print: $weapon's weapon).
{(if: $weapon is $dagger)[[[unequip|unequip dagger]]]
(else-if: $weapon is $simple_club)[[[unequip|unequip club]]]
(else-if: $weapon is $bunny_2_hander)[[[unequip|unequip Bunny Sword]]]
(else-if: $weapon is $long_sword)[[[unequip|unequip long sword]]]
(else-if: $weapon is $short_sword)[[[unequip|unequip short sword]]]
(else-if: $weapon is $bat_pain_whip)[[[unequip|unequip bat whip]]]
(else-if: $weapon is $rat_war_blade)[[[unequip|unequip rat blade]]]
(else-if: $weapon is $rat_great_hammer)[[[unequip|unequip rat hammer]]]}{
(set: $stamina to $stamina +2)[*You feel your energy return in an instant, body ready for more adventure.* ]
(If: $stamina > $maxstamina) [(set: $stamina to $maxstamina)]
(set: $invSTP to $invSTP - 1)
(display: "inventory")
}(if: $trinkettutorial is 1)[Trinkets are special items you will acquire during gameplay. Some you might use, some you won't be able to, depending on your path taken. Nevertheless, they will remain in your inventory like Plot items and are available for equipping. Explore the world and collect them all! (set: $trinkettutorial to 0)]
(else:)[]
[(if: $invtrinket's length > 0)[Your trinket collection contains a(n) (print: $inv.join(", ")).]
(else:)[Your trinket collection is empty.]]
{
(click: "aphrodisia collar")[(display: "Aphrodisia Collar")]
(click: "wrath collar")[(display: "Wrath collar")]
(click: "mole amulet")[(display: "Mole Amulet")]
(click: "amulet of the light")[(display: "Amulet of the Light")]
(click: "rat crown")[(display: "Rat Crown")]
(click: "bat queen crown")[(display: "Bat Queen Crown")]
(click: "Alchenomicon")[(display: "Alchenomicon")]
}(if: $skin contains (a: "amber", "bronze", "brown"))[*Nothing happens while a slight buzz went just underneath your (either:...$skin) skin.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, the changes are instantaneous as it sweeps from your lips and downwards, changing your (either:...$skin) skin to a warm bronze. Your skin continues to tingle a few moments afterwards.
(set: $skin to (a: "amber", "bronze", "brown"))(set: $nipples to (a: "tanned", "chocolate", "dark-brown"))
(link-goto: "Continue", $lastPassage)](if: $skin contains (a: "rosy", "white", "flushed"))[*Nothing happens while a slight buzz went just underneath your (either:...$skin) skin.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, the changes are instantaneous as it sweeps from your lips and downwards, changing your (either:...$skin) skin to a warm shade of white. Your skin continues to tingle a few moments afterwards.
(set: $skin to (a: "rosy", "white", "flushed"))(set: $nipples to (a: "rosy", "pink", "red"))
(link-goto: "Continue", $lastPassage)](if: $skin contains (a: "dusky", "black", "nubian"))[*Nothing happens while a slight buzz went just underneath your (either:...$skin) skin.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, the changes are instantaneous as it sweeps from your lips and downwards, changing your (either:...$skin) skin to an almost coal black. Your skin continues to tingle a few moments afterwards.
(set: $skin to (a: "dusky", "black", "nubian"))(set: $nipples to (a: "black", "sable", "dark"))
(link-goto: "Continue", $lastPassage)](if: $skin contains (a: "milky-white", "pale", "snowy"))[*Nothing happens while a slight buzz went just underneath your (either:...$skin) skin.*
(link-goto: "Continue", $lastPassage)]
(else:)[
*Once you finish the potion in its entirety, the changes are instantaneous as it sweeps from your lips and downwards, changing your (either:...$skin) skin to an snowy white. Your skin continues to tingle a few moments afterwards.
(set: $skin to (a: "milky-white", "pale", "snowy"))(set: $nipples to (a: "rosy", "pink"))
(link-goto: "Continue", $lastPassage)]